Usage
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//for a specific player
local unit cast = GetTriggerUnit()
local real magnitude = 5.0
call ShakeCamera(GetOwningPlayer(cast),magnitude)
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//for all players
call shake()
//it automatically uses a magnitude of 15
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//global shake + ground ripple
local boolean reverse = false
local real dur = 2.0
call earthShake(x,y,reverse,dur,startradius,endradius,widthofdeform)
use it for spells like collision and stuffs, or whatever u want
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!