It is collision size, but I think there may be a cap on it. However, although I recommend exploring other options before you do this, you can create a trigger that detects everytime a unit is within X range of the forgotten one and then move the unit backward, but that's very convoluted and definitely not the way to go about it. And it could mess with melee units trying to attack it.
Play around with more of the data values first. It should be collision size.
Advanced > Gameplay constants > Collision - maximum radius. Its default is 200, click the "use custom gameplay constants" check box at the top of the window to increase it. (max is 1024.)
After thats done, go back to your unit in object editor to adjust its collision size accordingly. I hope this helps, and good luck!
what is the default value? like 1.5?
make it just 5x the default, a lot of values have a cap where they just plain stop working, it could be pretty low for pathing scale
im pretty sure what you want to do is just plainly beyond the bounds the normal editor
unless you configure your own pathing algorithm but it would SUPER complex and i dont believe their is one available that can do this at the moment
I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.