yep Mind wins the prize, but let me just iterate that the process is very arduous. There are some 400-500 doodads per wall section making up a total of close to 2000 doodads for the entire wall. And adjusting doodad heights is very tricky unfortunately, copy+paste does not preserve the elevation height of a doodad, so I had to set every single row of bricks individually.
Plus there are the problems with pathing too. If I want to have units on the wall, the setup of the units totally depends on whether I choose to have pathing or no pathing for the bricks.
The reason I did this whole thing in the first place will sorta come clear later on when I develop the map a bit further. I guess some might say it is a LotR helms deep rip-off, but I assure you I had this idea in my head well before I saw the two towers.
hehe I forgot I ever posted this, I'm usually mum about what I'm working on....
....but just to go against my convention and give you guys a quick update.....
that wall design doesn't work because putting that many destructibles in that little space makes the map lag so much its barely playable even when there are little to no units on the screen.
It looks awesome, but its simply not practical in the context of a multiplayer map, so I had to scale it down significantly. And I had to change the destructibles back to regular old doodads too.
@ Rinpun: it would be nice if I could do that, but I specifically wanted that many bricks because the wall was supposed to be destructible. Just imagine catapults firing boulders from a distance and carving out holes in the wall, while your archers try and keep the high ground to stop the enemy troops from breaching the front gates.
It was a lot of fun watching it I can guarantee you! But simply not practical....
Anyway here's a screenshot from the latest build to keep you all amused. There are around 800-900 doodads making up the wall now (doodads, not destructibles). It's not as nice, but at least it's practical.
Like I was telling Ryoko privately, I stopped working on this awhile ago because I grew impatient with my nearly 5 year old computer. When I get my new comp, work will start up again.
1. I want an area of my castle to look like that. I'll send you some screen shot emails for your advice.
2. I can help you fix that. PM me whatever doodad / texture your using, the size (cliffs are 128x128x128 blocks, so calculate it out) and I will model a larger block for you to use.
Check out my 'wanna contribute to a map?' thread. There you can see the cliffs and doodads I've modeled.
What did you use for those towers? I will post in the loung some privy screen shots.
Um, Rinpun? The only things I see that even RESEMBLE towers would be the Naga(?) Altars. Not towers. Though, they do sort of look like towers, don't they? Easy to mistake.
...Torch...doodad? Pardon me, but I don't recall there being a torch that looks like that. It's a freakin Earth Fury Tower model or something of the sort.
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