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DU_CyNiCaL_oNe
Guest
Hey everyone, heres some tutorials i came up with in my spare time:
- ! Abilities ! -
Ok, so I know what you're thinking: "I have this awesome level but my custom spells wont work (and/or they just suxx0r and u dun wanna admit it!! )!! Help me PWEEZ!!"
Calm down little man! Spells and abilities are easy, for example, if you wanted to make... per say... 3 infernals shoot down from the sky, but at the same time you wanted the effect of "stampede" and "starfall" to come into play, no prob! Just do this, make a new ability called (your ability here), then, use inferno as the base for the skill. Now go to Data : Summoned unit amount: 3
Now the fun part.... Double Cilick Art Caster and do this:
And now, double click art target and do this:
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- ! Triggers] ! -
Now, triggers are a littllllle bit more difficult, some anyway.. I'll give examples of around 10 or 11 triggers that are commonly used..
to start off with, gold!
If you wanted to make a TD level where you gain gold after a certain amount of time, do this!
Now, how about a hero select? (people in the background) YAH!! PLEASE!!
Calm down my naiev friends.. this is an easy one!
FIRST! Put circles in front of the heros to indicate where you select them, make a region called <your region name here>, and make a new trigger. In your trigger, do the following things:
And thats the hero select! What else can i show you... how about units spawn and get ordered targeting a specific point? Eh?
K, this is an easy one too, personally, I had to have help in the begining.. I was a n00b at map editing... LOL! =) Anyway, (thnx guys!!)
Heres unit spawn and move:
Thats the spawn, now the move!
And that concludes that... Hmm.... what else do people like... lol Oh i no... check this out, good for city levels.. opening and closing stuff, destroying stuff, ect.. on command of typing!
Now this is gonna be how to kill a unit when you type something..
First, put a unit on the map, and then make a trigger like this:
Ah i dono.. just something funny.. lol..
I'll have more tutorials as soon as my hands stop aching from all this typing..
- ! Abilities ! -
Ok, so I know what you're thinking: "I have this awesome level but my custom spells wont work (and/or they just suxx0r and u dun wanna admit it!! )!! Help me PWEEZ!!"
Calm down little man! Spells and abilities are easy, for example, if you wanted to make... per say... 3 infernals shoot down from the sky, but at the same time you wanted the effect of "stampede" and "starfall" to come into play, no prob! Just do this, make a new ability called (your ability here), then, use inferno as the base for the skill. Now go to Data : Summoned unit amount: 3
Now the fun part.... Double Cilick Art Caster and do this:
Code:
Starfall (effect)
And now, double click art target and do this:
Code:
Stampede (effect)
------------------------------------------------------------------------------------
- ! Triggers] ! -
Now, triggers are a littllllle bit more difficult, some anyway.. I'll give examples of around 10 or 11 triggers that are commonly used..
to start off with, gold!
If you wanted to make a TD level where you gain gold after a certain amount of time, do this!
Code:
Events - Timed event - every x seconds of game time,
add x property to player x's current gold
Now, how about a hero select? (people in the background) YAH!! PLEASE!!
Calm down my naiev friends.. this is an easy one!
FIRST! Put circles in front of the heros to indicate where you select them, make a region called <your region name here>, and make a new trigger. In your trigger, do the following things:
Code:
Events - Generic Unit Event - A Unit Enters <region name here>
Conditions - Unit Type Comparison - (Triggering Unit )) is Equal To <your hero selector>
Actions - Create Unit(s) - Create 1 (your hero here) for owner of (triggering unit ))
at center of <your region here> facing default building degrees
And thats the hero select! What else can i show you... how about units spawn and get ordered targeting a specific point? Eh?
K, this is an easy one too, personally, I had to have help in the begining.. I was a n00b at map editing... LOL! =) Anyway, (thnx guys!!)
Heres unit spawn and move:
Code:
Events - Timed event - every x seconds of the game
Conditions -
Actions - Create Unit(s) - Create x <your unit here> for (a team of ur choice)
at <your region here> facing default building degrees
Thats the spawn, now the move!
Code:
Events - Generic Unit Event - A Unit Enters <spawn region>
Conditions - Player Comparison - Owner of (Triggering Unit ))
Is Equal To <Player that gets the spawned units>
Actions - Unit group - Pick every unit in <spawn region> and do
Unit group - Order units in <spawn region> to move to <another region that they move to>
And that concludes that... Hmm.... what else do people like... lol Oh i no... check this out, good for city levels.. opening and closing stuff, destroying stuff, ect.. on command of typing!
Now this is gonna be how to kill a unit when you type something..
First, put a unit on the map, and then make a trigger like this:
Code:
Events - Player chat message -
Player 1 Red Types A Chat Message -kill <your unit here> as an exact match
Actions - Kill Unit - Kill <your unit here>
I'll have more tutorials as soon as my hands stop aching from all this typing..