Hey
I wanna set a basic AI by triggers for my Arcade map and had some question:
- I want the AI to build some towers and upgrade near specific structures. Unfortunately I can only choose this if I set towns to my knowledge. Is it possible to set this without towns?
- Is it possible to remove towns from the list? I've only seen the option to add towns.
-How do priorities work? Is it simply that the higher the priority, the more likely it is that this option will be chosen? Is it strict or allows for variation?
-How to remove the AI build options in the lobby? (or customize it?)
-What are beacons in AI-Advanced and how do they work?
-How to make the Comp automatically use transporters (to reach cliffs or islands), if necessary?
Thanks a lot for any possible input you can give!
I wanna set a basic AI by triggers for my Arcade map and had some question:
- I want the AI to build some towers and upgrade near specific structures. Unfortunately I can only choose this if I set towns to my knowledge. Is it possible to set this without towns?
- Is it possible to remove towns from the list? I've only seen the option to add towns.
-How do priorities work? Is it simply that the higher the priority, the more likely it is that this option will be chosen? Is it strict or allows for variation?
-How to remove the AI build options in the lobby? (or customize it?)
-What are beacons in AI-Advanced and how do they work?
-How to make the Comp automatically use transporters (to reach cliffs or islands), if necessary?
Thanks a lot for any possible input you can give!