All about bleeding

nardretor

New Member
Reaction score
6
1. Is it possible to make units that were hit by critical strike to bleed?
If possible, how? If not, why?

2. I want units that has life below 200 to bleed every 3 seconds. Is it done by Special Effects in triggers?
 

95blojoe

New Member
Reaction score
7
1. Is it possible to make units that were hit by critical strike to bleed?
If possible, how? If not, why?

2. I want units that has life below 200 to bleed every 3 seconds. Is it done by Special Effects in triggers?

Can't you do sumthing like:

Event
A unit starts the effect of an abillity
Conditions
Ability equal to Critical Strike
Actions
Trigger turn on EXAMPLE TRIGGER



EXAMPLE TRIGGER:
Event
Every 1 second of the game
Conditions
Actions
Unit- Damage (targeted unit of ability) 100

And example trigger should have initially off..
 

Mr Joke

New Member
Reaction score
2
Yes it can be done with special effects in the triggers but if I am not mistaken you can make a buff and set the blood model for the target.

Btw maybe you can use shadow strike for the damage part.
 

mordocai

New Member
Reaction score
17
for the 2nd part the trigger would be easy and something along the lines of this
Trigger:
  • Event-
    • Time-Every 3 Seconds of the game
    • Condition-
    • Events-
      • If Then Else Multiple Functions
        • If-
        • Units life less then or equal to 200
        • Then -
        • Unit- Add slow to unit
        • Unit- Disable slow for unit
        • Special Effect- Create special effect on triggering unit using blood
        • Else-
 

HydraRancher

Truth begins in lies
Reaction score
197
wrong, I think you cant detect when critical strike is casted. YOu need a random integer trigger
 

Tichondrius

New Member
Reaction score
11
HydraRancher is correct. You cannot detect Critical Strike firing. You will need to trigger the bonus damage if you want to add a special effect to it.
 

mordocai

New Member
Reaction score
17
just use my crappy trigger example. Check every 3seconds if someone has lower then 200life, then add a bleeding effect on them. BTW im answering his 2nd request not first(critical strike one)
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
If the bleed with a critical strike is that very important you'll have to search up some damage detection system and trigger your custom critical strike. This way you can add whatever effects you would want to it.
 

HydraRancher

Truth begins in lies
Reaction score
197
here:
blablabla takes damage
random integer between 1 and 100 is equal to or less than 25
add unit to Bleed_Unit_Gruop
make damage source hurt triggering unit dealing damage taken

if u dont know how to do a takes damage thing refer to this

Every 2 seconds
pick every unit in Bleed_Unit_Group
unit create one zone indicator at position of picked unit
make last created unit damage picked unit dealing 1 damage
create special effect hydralisk missile
remove last created unit
 

warden13

New Member
Reaction score
32
Lol'd at some posts. Edit the Orb of Slow (or something like this) item ability to hero. Change the icon and all stuff you want to critical strike. There must be a ability field in orb of slow ability, that will be casted by % chance. You must create another custom abilty based on shadow strike without missile effect, and as buff effect you must use some blood. I hope you understand.

I sucked at English again. It is hard to understand. If you dont, I can show you on a map.
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
And voila you need to order your unit for each attack in order for it to work, as well as it will interfere with other orb effects.
 

nardretor

New Member
Reaction score
6
Will it be simple as this?

Trigger:
  • Bleed It out
    • Events
      • Time - Every 3.00 seconds of game time
    • Conditions
    • Actions
      • Set BleedingUnits = (Units in (Playable map area) matching ((Life of (Matching unit)) Less than or equal to 250.00))
      • Unit Group - Pick every unit in BleedingUnits and do (Actions)
        • Loop - Actions
          • Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Other\HumanBloodCinematicEffect\HumanBloodCinematicEffect.mdl
          • Special Effect - Destroy (Last created special effect)


But I'm still thinkin about the critical strike....
 

millzy

Ultra Cool Member
Reaction score
44
you can make a crit strike make the unit bleed

just make a buff then use bash and set the stats as if its crit strike also remove the stun of course
 

wraithseeker

Tired.
Reaction score
122
Use the 3 second timer if you are fine with units who has less then 250hp bleeds every 3 second or just set it to a time that you are comfortable with units bleeding.
 

free_killing

TH.net Regular
Reaction score
23
I havent tested this, but:

Make a devotion aura, change icon to critical strike, change aoe to 0, change armor bonus to 0, change name, change tooltips, and so on.. but keep the buff
tooltip should be like: has 25% chance to do 50 dmg x level of CS
and then this trigger..
Trigger:
  • CS
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacker has buff Devotion Aura) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) has buff Devotion Aura) Equal to True
        • Then - Actions
          • Set chance = (Random integer number between 1 and 100)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • chance Less than or equal to 25
            • Then - Actions
              • Special Effect - Create a special effect attached to the chest of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
              • Special Effect - Destroy (Last created special effect)
              • Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real((Level of Critical Strike for (Attacking unit)))) x 50.00) damage of attack type Spells and damage type Normal
            • Else - Actions
        • Else - Actions

Edit: or maybe this:
Create a normal critical strike, and change tooltip to:25% chance to do 50 dmg x level of CS, and change chance to 0%, and add this trigger:
Trigger:
  • CS
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Level of Critical Strike for (Attacking unit)) Greater than or equal to 1
    • Actions
      • Set chance = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • chance Less than or equal to 25
        • Then - Actions
          • Special Effect - Create a special effect attached to the chest of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
          • Special Effect - Destroy (Last created special effect)
          • Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real((Level of Critical Strike for (Attacking unit)))) x 50.00) damage of attack type Spells and damage type Normal
        • Else - Actions
I hope that helped! ;)
Edit2: I think way #2 is the best ;)
Edit3: If it doesnt works, i can tell you a 3rd way ;)
 
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