Any complex spell requests?

Jedimindtrixxx

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LOL very desciptive spell there venge.
 
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Sowwy Venge :( Can't make a spell unless you tell me what to make.

TeeAichSee, I love One-liners!

Gev, here it is...

Name:
Frost Bash
Coded in: GUI
MUI: Yep
Description: A certain percent chance of causing frost nova to be cast on the opponent.

Code:
Trigger 1:
Code:
Frost Bash
    Events
        Unit - A unit Is attacked
    Conditions
        (Level of Frost Bash  for (Attacking unit)) Greater than (>) 0
    Actions
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 0 and 100) Less than or equal to (<=) (10 + (10 x (Level of Frost Bash  for (Attacking unit))))
            Then - Actions
                Set loc = (Position of (Triggering unit))
                Unit - Create 1 Dummy for (Owner of (Attacking unit)) at loc facing Default building facing (270.0) degrees
                Custom script:   call RemoveLocation(udg_loc)
                Unit - Add Frost Nova to (Last created unit)
                Unit - Set level of Frost Nova for (Last created unit) to (Level of Frost Bash  for (Attacking unit))
                Unit - Order (Last created unit) to Undead Lich - Frost Nova (Attacked unit)
                Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
            Else - Actions
 

Attachments

  • FrostBash.w3x
    17.5 KB · Views: 271

Jedimindtrixxx

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percent chance to cast frost nova isnt complex...is it? (it was my 2nd triggered spell i ever made ><)
oh well not my business!
yay 1 down and, what 3 to go now? (people infront of me, that is xD )
 
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No it's not complex. I even outlined the entire spell, took like 5 seconds. And he didn't say anything, so I was like, may as well do it. The reason it takes so long to do a spell is because I have to keep asking people what they want for clarification :(....
 

Jedimindtrixxx

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lol d/w no rush i can wait. im happy ur doing this in the first place
 
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Finished another :D I'm on a roll tonight!

Name: Curse Aura
Coded In: GUI
MUI: Yep
Description: An aura that inflicts curse on nearby units.
Code:
Trigger 1:
Code:
CA Learn
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to (==) Curse Aura 
    Actions
        Unit Group - Add (Triggering unit) to CA_Group

Trigger 2:
Code:
CA Cast
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in CA_Group and do (Actions)
            Loop - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Level of Curse Aura  for (Picked unit)) Less than (<) 1
                    Then - Actions
                        Unit Group - Remove (Picked unit) from CA_Group
                    Else - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is alive) Equal to (==) True
                    Then - Actions
                        Set loc = (Position of (Picked unit))
                        Set group = (Units within (400.00 + (100.00 x (Real((Level of Curse Aura  for (Picked unit)))))) of loc matching ((((Matching unit) is alive) Equal to (==) True) and (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to (==) True)))
                        Custom script:   call RemoveLocation(udg_loc)
                        Set u = (Picked unit)
                        Unit Group - Pick every unit in group and do (Actions)
                            Loop - Actions
                                Set loc = (Position of (Picked unit))
                                Unit - Create 1 Dummy for (Owner of u) at loc facing Default building facing (270.0) degrees
                                Custom script:   call RemoveLocation(udg_loc)
                                Unit - Add Dummy Curse  to (Last created unit)
                                Unit - Set level of Dummy Curse  for (Last created unit) to (Level of Curse Aura  for u)
                                Unit - Order (Last created unit) to Undead Banshee - Curse (Picked unit)
                                Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
                        Custom script:   call DestroyGroup(udg_group)
                    Else - Actions
 

Attachments

  • Curse Aura.w3x
    18.3 KB · Views: 232

Renendaru

(Evol)ution is nothing without love.
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Ooo.... That spell looks kinda cool.. Mind if I use it Venge/Infinite?
 

Renendaru

(Evol)ution is nothing without love.
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I was saying that because it's lmichael89's spell he made, and it was Infinite who made it. Sorry lmichael, may I use it then?

Edit: Sorry for the misconception.
 
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Go for it. Pretty simple... But w/e, if you like it, go ahead.

@Venge : Sorry. Dunno why it has to be tft... Think I'm using a tft trigger is why :(...
 

Renendaru

(Evol)ution is nothing without love.
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Um... If you use RoC only triggers then it can be done...
 

Venge22

New Member
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I dont think he wants to do it again. Or could u just copy the trigger onto the RoC triggers?
 
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Lol, for all of these reasons it's not RoC :(... Sorry, don't think I can remake it to fix this...

- Custom ability data have been specified (Object Editor) << Not this either.
- Expansion-only units are being used << Can get around this
- Expansion-only custom data values are being used (Object Editor) << Not this
- Expansion-only trigger functions, types, or values are being used (Trigger Editor) << Maybe this
- Trigger functions with multiple sub-functions are being used (Trigger Editor) << Maybe this
 

Jedimindtrixxx

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you rly do ^^

EDIT:
do i feel 10 pages coming up? xD
 
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There is some way to play tft maps in RoC using imports... Not sure how... Search on the forums

Edit: Dunno do you :D
 
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