turondo
New Member
- Reaction score
- 1
Well I have a triggered aura called Elusion Aura (basically adds evasion to units in range)
but for some reason when i've tested it it only gave the buff to like 2 diff unit types in the area (my hero and an archer unit) and i dont think it even gives an evasion effect to the units (when attacking them there wasnt any evasion..)
please tell me what i've done wrong in this trigger >_<
but for some reason when i've tested it it only gave the buff to like 2 diff unit types in the area (my hero and an archer unit) and i dont think it even gives an evasion effect to the units (when attacking them there wasnt any evasion..)
HTML:
Elusion Aura
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Set Leak_UnitGroup = (Units in (Playable map area) matching (((Matching unit) has buff Elusion Aura ) Equal to True))
Unit Group - Pick every unit in Leak_UnitGroup and do (Actions)
Loop - Actions
Unit - Add Elusion to (Picked unit)
Set Leak_UnitGroup2 = (Units in (Entire map) matching (((Matching unit) has buff Elusion Aura ) Equal to False))
Unit Group - Pick every unit in Leak_UnitGroup and do (Actions)
Loop - Actions
Unit - Remove Elusion from (Picked unit)
Custom script: call DestroyGroup(udg_Leak_UnitGroup)
Custom script: call DestroyGroup(udg_Leak_UnitGroup2)
please tell me what i've done wrong in this trigger >_<