Sooda
Diversity enchants
- Reaction score
- 318
Good news everybody, check this out: http://www.thehelper.net/forums/showthread.php?t=58249
> Lasers need 0.01 rate
Did you knew that Phoenix Fire will not attack nor damage units with that buff already. It would mean even with 0.01 buff time some attacks would be nulled (No damage would be done.). Anyway I' m now die hard supporter of my system and I say it can' t be done better because it uses arrays and keeps you from hazzle to make 6 buffs only for attack types (Not mentioning 20 different damage types.) It' s as perfect as it can be. I will add min, max value to system if you want it ?
I would not add interiours to map because they aren' t so good ( If we would get desent modeler. Then we could add them.) Anyway I got consept how it needs to be done and right now what we got isn' t that.
> when you say you want an authentic map.
I don' t want authentic map nor fairy map I want it based off Warcraft III story and era (Dwarfs, magic, goblins, humans, dragons, orcs, etc - but not a fairy ship what shoots with bucket of flowers).
You told b4 that you want a realistic map, not some WC 3. And so it just was a comparision. What I wanted to say was: If you want a realistic map, you would have to decreae number of ships spawned, what is a bad idea. Fewer ships would mean stronger ships wich are more difficult to destroy and have less tactical possibilities:> Spanih armada
No Spanish armade only Warcraft III races or some made up ones. It isn' t historical game.
The ships eldom are the caue of the lagg. I think 3 ships per lane eachh 15 seconds would be good> We would have to decrease heavily the number of ships wich will result in a loss of fun.
I call laggy game a result of fun loss, I have never counted ships spawned by some wierd "ships in armada" number. Idea is less ships fewer lag. If it dosn' t lag we can increase it.
No normal Bship weapon^^> not only 3 damage per hot every 0.5 seconds ^^ but 12 damage per shot every 2 seconds
Where you got these numbers ? Did DoN used these numbers for damage in game ? I didn' t notice... mybe I was blind
> but 12 damage per shot every 2 seconds
Even 40 - 48 maybe ? The random factor also.
Definitely, would you be so kind and would announce every ship type HP and base damage X - Y ? They should be something similar to Warcraft ship HP and damage, still tronger ships can go over 2000+ or so.
Sooda;473999 @ DoN You didn' t attached any map to your mail. I will edit my last version of it. It isn' t hard to add Serras combining trigger said:1. Right, allready wrote him an e-mail back...
2. Nope.
As I wrote at the top of the list,
Life regen: -10/endurance
So endurance of 5 means -2, endurance of 2 means -5, endurance of 10 means -1
We could make ome other formula but I think this is good enough for the beginning.
> So endurance of 5 means -2, endurance of 2 means -5, endurance of 10 means -1
Huh ? I can' t see there any logic. First of is endurance Ship HP regen ?
Doing JASS for map isn' t something super easy, it takes time. Btw did you knew that preplaced units in water (any water) will desync, right now we got them in water, what means desync(s) !
I' m tired of it, going to take rest for week (Also I have to).