Cant Sell Items in AR mode

Stormahawk

New Member
Reaction score
2
For some reason, I cant sell hero items in AR mode.
Here is the trigger, its GUI
Code:
ModePick
    Events
        Dialog - A dialog button is clicked for ModePick
    Conditions
    Actions
        -------- FIX --------
        Game - Force Player 1 (Red) to press the key A
        Set Boolean = True
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Clicked dialog button) Equal to AllRandom
            Then - Actions
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Set BuyingPlayer = (Picked player)
                        Player - Set (Picked player) Current gold to (((Picked player) Current gold) - 1700)
                        Unit - Create 1 RANDOM_HERO_ARRAY[(Random integer number between 1 and NUM_HEROES)] for BuyingPlayer at (BuyingPlayer start location) facing Default building facing degrees
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Hero[(Player number of (Owner of (Last created unit)))] Equal to No unit
                            Then - Actions
                                Set Hero[(Player number of (Owner of (Last created unit)))] = (Last created unit)
                            Else - Actions
                        Hero - Create Scroll of Town portal and give it to (Last created unit)
                        Hero - Create Amulet of Power and give it to (Last created unit)
                        Hero - Create Boots of Speed and give it to (Last created unit)
                        Unit - Remove (Sold unit) from the game
                Set TempPoint = (Position of Random Tavern 0017 <gen>)
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Wisp for (Picked player) at TempPoint facing Default building facing degrees
                Custom script:   call RemoveLocation(udg_TempPoint)
                Game - Display to PlayersPlaying the text: ALL RANDOM MODE HAS...
            Else - Actions
                Set TempPoint = (Position of Random Tavern 0017 <gen>)
                Player Group - Pick every player in PlayersPlaying and do (Actions)
                    Loop - Actions
                        Unit - Create 1 Wisp for (Picked player) at TempPoint facing Default building facing degrees
                Custom script:   call DestroyForce(udg_TempForce)
        Custom script:   set udg_TempPoint = null
        Custom script:   call DestroyTrigger( GetTriggeringTrigger() )
 
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