How do i make a passive splash spell that has a 5 sec cooldown on all lvls ?
5 sec to be precise
i tried something but its a complete mess so i wont bother u with it ...
Just help me plz
"Cleaveing atack" in "neutral hostile - heroes" have cooldown field actually. you can test it out.
EDIT: Nvm dont works ;p
you can try something like
I think it will work good
Cooldown - boolean (false default)
Cleave_Level - integer
Wait 0.5 seconds - is to let unit attack b4 swaping cleave (you may want to change it to bigger/smaller value or more accurate)
Cleave Attack Fake - fake cleave with 0% splash, or even dummy ability to do nothing (changed icon to some inactive cleave)
Just let some pro look at it because i could skip something.
K ill try that But 1 more thing, i need the spell to be MPI and im not sure if that 1 is ...
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hehe i dont even know what you talk about (some MPI,MUI) ;p its working concept so ofc you modify it as you want ^^ i just know that something like "unit recive dmg" would be more accurate, it could remove that wait 0.5
Or seting this wait 0.5 to same vaule as "Combat - Attack X - Animation damage point" ( i think)
You could use a dummy variable, and reset it every 5 seconds, as in:
Events:
- unit is attacked
Conditions:
- attacking unit equivalent to X unit
- DummyVar equal to 0
Actions:
- <stuff triggering aoe damage - creation of dummy unit to cast spell like nova on attacked unit>
- Set DummyVar equal to 1
- wait 5 seconds
- Set DummyVar equal to 0
Of course you will also have to check whether the unit actually has the spell. If it is a passive ability, you can probably just add it into the conditions. If it is auto-cast, you will probably need seperate <activate> and <deactivate> triggers.
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