Accname
2D-Graphics enthusiast
- Reaction score
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Dungeon Lords
Bored of serving in Heaven? Rule the Hell!
[Look at the second post for updates and news on the game!]
Game-Type: RTS
Genre: Fantasy
Players: 2-6
Teams: FFA & Ingame Alliances
Average Game-Time: [Unknown]
Status: In Development (Alpha released)
Bored of serving in Heaven? Rule the Hell!
[Look at the second post for updates and news on the game!]
Game-Type: RTS
Genre: Fantasy
Players: 2-6
Teams: FFA & Ingame Alliances
Average Game-Time: [Unknown]
Status: In Development (Alpha released)
The Story behind:
Prick your ears up! Did you hear that? Something is lurking in the shadows. You may never know what kinds of gruesome creatures, evil demons and brute beasts are waiting behind the next corner for unwary adventurers. They tear them apart, mangle their bodies, torture and kill in the most painful ways leaving nothing as horrible pictures you couldnt even imagine in your worst nightmares.Isn't it nice that they are all serving you? YES IT IS!
In Dungeon Lords you take the job of a dungeon master building up your underground citadel and training your creatures to become the greatest, the most powerful, the ultimate Dungeon Lord.
You will have to face not just greedy adventurers from the overworld and other dungeon masters who are trying to raid your base, no, you will have to fight them in a maze like randomized dungeon layout where you will never know what is up around the next corner.
good luck, you will need it!
The Terrain:
- The terrain is fully being randomized by my Dungeon Generator currently version 0.8.
- Screenshots are attached to the bottom of this post.
Features:
[*]Unit Training:- All units are spawned in barracks which can only spawn that particular unit type.
- Each barrack can only train a limited amount of units at once. However if one dies it can spawn a new one.
- All units do not cost any resources!
- However training units has a cooldown and mana costs.
- All battle units are "heroes". they can level up and become stronger the more they fight.
- If a battle unit reaches level 10 it will evolve into a tier 2 unit with stronger stats and abilitys. It will begin as tier 2 unit at level 1 again.
- Barracks can level up as well. Each time a battle unit raises a level the barrack which trained it will get exp cumulative with the level of the unit.
- If a barrack dies all units trained by it will die as well 60 seconds afterwards.
- If a barrack raises a level it can learn skills which will either improve the barrack itself or all units trained by that particular barrack
- If a barrack reaches level 10 (max level) it will henceforward train tier 2 units by default.
[*]Workers & Structures:- Your worker units are Goblin Slaves.
- These workers harvest gold, built up structures, repair these if they are damaged and such.
- Workers can as well heal the mana of your structures.
- Unitproduction does not need food, instead the construction of structures does. (because the spawn of units is limited to the number of your barracks)
- Structures do cost resources. And they cost alot.
- There is only a single resource, its Ore.
- Ore is harvested like trees in regular Warcraft III with your workers.
- At the beginning of the game you can select your "race" out of a small set.
- These "races" share all the same regular structures and workers. the only differences are the barrack (troop production) buildings and therefore their troops.
[*]The Map- The map mainly consists of earth chunks.
- At the beginning of the game the host can choose how he wants the random map to look like.
- There may as well be some heavier rocks, dungeon like areas, tunnels, caves, and stuff like that.
- Around the map "creeps" are scattered. In this game creeps are rather human, dwarfen and elven heroes from the overworld which inhabit your dungeon.
- If those creeps are beaten they will give bounty as well as they might drop useable items for you.
- Not just those creeps but barrels, crates and boxes will be placed all over the map to increase your wealth.
[*]Champions:- You can as well pick one of your battle units to become a "champion".
- You can compare champion units with "heroes" from regular warcraft III. they are a stronger version of their original unit type and got special abilitys which got to be learned after a level up.
- If your champion dies you wont be able to revive it but you may choose a new one out of your battle units.
[*]Winning Condition:- To win the game you have to become the most powerful dungeon master. To reach your goal you have to get gold. Gold is NOT a resource but only used as the winning condition.
- In every game there is 10.000 gold shared between the players, creeps, treasure chests and eventually gold mines.
- You can steal gold from other players by attacking their townhall. Doing so will pillage gold cumulative to the damage you dealt.
- A player (or a team) has won if he (or his team) gathered about 75% of all the gold in the map. (would be 7.500 gold)
- If your townhall is destroyed you wont have lost the game but the chance to steal gold anymore and therefor the chance to win. However you can go on playing.
please comment on this project and give some feedback.
i would really like to hear your oppinion about everything.
for any questions or suggestion just leave a comment and i will answer for sure.
thank you for reading.
Accname.