I need to find a way to loop a unit's walk animation. however the full animation doesn't get executed. the only reason i could come up with is that the unit's stand animation interrupts the walk animation.
All animations have some time - walk may be like 1 second or so. (Probably less, but I'm just guessing) so if you have it loop every 0.5 seconds (for example) only half of the walking animation will get executed. I did this when I looped an attack animation, you have to have a wait for however long you want the player to see the animation.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!