K
kingofdeth
Guest
I have this trigger and i am sick of trying to figure it out by myself.
i want to not be able to see "hide me" region,
even when someone comes close enough to
make the black mask disapear (if you understand).
Is it possible to make it so when someone is right
in the middle of black mask it doesn't show it on the
mini map?
Another question... is it possible to lock a camera
in place so it doesn't move but follow a unit around?
Code:
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for
(Picked player) emitting Visibility across Hide me <gen>
i want to not be able to see "hide me" region,
even when someone comes close enough to
make the black mask disapear (if you understand).
Is it possible to make it so when someone is right
in the middle of black mask it doesn't show it on the
mini map?
Another question... is it possible to lock a camera
in place so it doesn't move but follow a unit around?