help with visibility

K

kingofdeth

Guest
I have this trigger and i am sick of trying to figure it out by myself.

Code:
 Events
    Map initialization

Conditions

Actions
    Wait 1.00 seconds
    Player Group - Pick every player in (All players) and do (Actions)
        Loop - Actions
            Visibility - Create an initially Enabled visibility modifier for
 (Picked player) emitting Visibility across Hide me <gen>

i want to not be able to see "hide me" region,
even when someone comes close enough to
make the black mask disapear (if you understand).
Is it possible to make it so when someone is right
in the middle of black mask it doesn't show it on the
mini map?

Another question... is it possible to lock a camera
in place so it doesn't move but follow a unit around?
 

Darg

Administrator
Reaction score
49
i dont know of any way to put someone near the black mask and not expose the mask no. Only way that would possibly happen was if the unit had zero sight range (ok so I do know a way hehe)

question 2: well there is some trigger code in the free trigger code post for 3rd person camera view, if you just want the default view and not 3rd person you only have to modify the cameras angle of attack to be the default angle.
 
K

kingofdeth

Guest
well is it possible to change the sight radius of a unit without changing the unit?
 

Darg

Administrator
Reaction score
49
err good question, not that I know of no....

i'm just wondering if line of sight blockers would be useful in this scenario....
 
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