How do I make a unit move with another unit?

crabbb622

New Member
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9
The unit is basically inside the main unit, i'm just doing this as an effect, i will be putting locust on the unit, but i need it to stay inside of the unit, the only way i can think of is to Periodic Event - Every .1 seconds move that unit...
 

the_ideal

user title
Reaction score
61
You could order the unit to follow the other unit, and set the follow range of your map to be really low. But that would affect player-controlled units as well.

I'd recommend doing the periodic thing, but use every .5 seconds or something.
 

Silver

New Member
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21
If you set the movement speed to be the same, you can use:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Triggering unit) Equal to Your Main Unit
    • Actions
      • Unit - Order Your Locust Unit to Move To (Target point of issued order)

And to stop:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Triggering unit) Equal to Your Main Unit
    • Actions
      • Unit - Order Your Locust Unit to Stop
 

crabbb622

New Member
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9
Yes, I had thought of that, but considering auto-acquire, I don't know how that would work. Any solution for auto-acquire?
 

crabbb622

New Member
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9
auto acquire is when an enemy unit comes within range and our unit starts attacking it. if the enemy moves away, that unit will follow wihtout order.
 

Pyropenguins

New Member
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4
Set the acquisition range (range the unit acquires the target) of ur locusted unit to 0 that way he wouldnt acquire the targets an will only follow he unit its in
 

crabbb622

New Member
Reaction score
9
Set the acquisition range (range the unit acquires the target) of ur locusted unit to 0 that way he wouldnt acquire the targets an will only follow he unit its in

No...The auto-acquisition problem is for the *move the locust whereever the main unit is ordered solution*

The problem is that if the main unit auto-acquires something, there is no way of guessing where he is going to go, and therefore I cannot tell the locust to move where he moves.

The reason I can't just tell the locust to patrol him is because it would follow at like 500 range and if i set the following distance to 0, it will affect all units on the map, although that's what i'm considering to do.
 

Tru_Power22

You can change this now in User CP.
Reaction score
144
A timer would really work the best here, that way it wouldn't mess with the player controlled units. Just make sure to fix all the leaks other wise it would get laggy.
 
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