Sliding Like in Polar Escape

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Srry For Double Post

Ok this is my code for like level 2 and 4 in polar escape 3, you can change your angle

Code:
Events
Time - Every 0.04 seconds of game time
No conditions
Actions
    Set UnitGroup = (Units owned by Player 1 (Red))
    Unit Group - Pick every unit in UnitGroup and do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Black Bricks
                Then - Actions
                    Do nothing
                Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Dark Ice
                        Then - Actions
                            Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 12.00 towards (Facing of (Picked unit)) degrees)
                        Else - Actions
                            Do nothing
    Custom script:   call DestroyGroup(udg_UnitGroup)

To keep you going striaght is
Code:
Events
Time - Every 0.04 seconds of game time
No conditions
Actions
    Set UnitGroup = (Units owned by Player 1 (Red))
    Unit Group - Pick every unit in UnitGroup and do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Black Bricks
                Then - Actions
                    Do nothing
                Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Dark Ice
                        Then - Actions
                            Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 12.00 towards (Facing of (Picked unit)) degrees)
                        Else - Actions
                            Do nothing
    Custom script:   call DestroyGroup(udg_UnitGroup)

copy each of the actions and paste in same trigger just change unit group to player 2 or something that easy
thanks so much raging!
 
I can't find it!!!

How did you write "(Terrain type at (Position of (Picked unit))) Equal to ..." in the conditions? I can't find it!!! :confused: Is because i don't have the Frozen throne? Please help.
 
Yeah...

The reason you don't have that condition, is because only the offical editor (The one that came when you installed WC3) has it. WEU doesn't have it yet...
 
ask Karawasa for the slipper slide template I made for him, and it should solve any problems you have of this
 
But my map editor came with the game, it's original!!! :eek: I bought my game in Ireland, is because of this?
 
ok i fixed up the trigger and i use
for going straight (no turning)
0.03
and +7 forwRD

turing
0.06
14 forward
 
your trigger doesnt work w00t22.
while sliding straight unit is still turning when you give him order to move, there is nothing to stop him turning in your trigger.
and when you want him to turn he turns only by several degrees then stops turning.
thats not like limiterL did it....cmon people please unprotect the map or something...i need that trigger...
:)
 
well srry im trying to ask limiter his peroidc events and how much forward but hes always in his clan mouthing off to people calling them n****** every time try to talk to him
hes on roc clan ftl and i think azeroth
 
If you use woot22's trigger you may notice its hard to turn...this is how to fix it

Code:
RedTurning
    Events
        Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
    Conditions
    Actions
        Set Temp_Point = (Target point of issued order)
        Unit - Make (Triggering unit) face Temp_Point over 0.00 seconds
        Custom script:   call RemoveLocation (udg_Temp_Point)
 
*Sorry don't have an edit button*

Actually I'll just post what I use....It works and is lag free

Trigger 1
Code:
RedTerran
    Events
        Time - Every 0.02 seconds of game time
    Conditions
    Actions
        Set Temp_Group = (Units of type Penguin)
        Unit Group - Pick every unit in Temp_Group and do (Actions)
            Loop - Actions
                Set TerranLeakFix = (Position of (Picked unit))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at TerranLeakFix) Equal to Icecrown Glacier - Ice
                    Then - Actions
                        Trigger - Run RedSlide <gen> (checking conditions)
                    Else - Actions
                        Do nothing
        Custom script:   call DestroyGroup (udg_Temp_Group) 
        Custom script:   call RemoveLocation(udg_TerranLeakFix)
Trigger2
Code:
RedSlide
    Events
    Conditions
        ((This trigger) is on) Equal to True
    Actions
        Set RedSlide = (Units owned by Player 1 (Red))
        Unit Group - Pick every unit in RedSlide and do (Actions)
            Loop - Actions
                Set Temp_Point = (Position of (Picked unit))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at Temp_Point) Equal to Icecrown Glacier - Ice
                    Then - Actions
                        Unit - Move (Picked unit) instantly to Temp_Point
                    Else - Actions
                        Do nothing
        Custom script:   call DestroyGroup(udg_RedSlide)
        Custom script:   call RemoveLocation(udg_Temp_Point)
And I posted the turning trigger up above....Hope this helps
 
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