w00t22
CSS L4D DoD? Steam ID = w00t22
- Reaction score
- 43
yea wat he do
for integer a unit group players (player number integer a??
for integer a unit group players (player number integer a??
LimiteR said:I'd truely appreciate it if you would all give me credit in atleast your loading screens if you use my steering trigger. It is a true original created by me. Thanks...
By the way, if you guys don't clear up memory leaks in these triggers, you mine as well throw your maps in the garbage.
LimiteR said:You don't have to give me credit. All I said is I'd appreciate it. It's not like the trigger is hard to figure out, it's the fact that it is a very good idea to go with the ice sliding trigger and it was first made by me. It's your choice tho.
andwell srry im trying to ask limiter his peroidc events and how much forward but hes always in his clan mouthing off to people calling them n****** every time try to talk to him
hes on roc clan ftl and i think azeroth
Man I've been looking forever for a trigger like that that works.. I've even e-mailed LimiteR but, he said he wouldn't say: he said, *QUOTE* "I don't say because im an @** h0le." *UNQUOTE*. Well thanks for that trigger!
Just one problem though when the unit hits the ice it moves fast to other side, when I go back in the ice other other way I entered it just pushed me back out.. Know how I may fix that? I cant figure it out ! Wellt Thanks for that trigger...!
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Set Players = (All players matching (((Matching player) slot status) Equal to Is playing))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Set Heroes[(Player number of (Owner of (Picked unit)))] = (Picked unit)
Enter Ice
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Terrain type at (Position of (Matching unit))) Equal to Northrend - Ice))) and do (Actions)
Loop - Actions
Player Group - Add (Owner of (Picked unit)) to SlidePlayers
Leave Ice
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Terrain type at (Position of (Matching unit))) Not equal to Northrend - Ice))) and do (Actions)
Loop - Actions
Player Group - Remove (Owner of (Picked unit)) from SlidePlayers
Slide
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in SlidePlayers and do (Actions)
Loop - Actions
Set PlayerNumber = (Player number of (Picked player))
Set Position = (Position of Heroes[PlayerNumber])
Unit - Move Heroes[PlayerNumber] instantly to (Position offset by 4.00 towards (Facing of Heroes[PlayerNumber]) degrees)
Slide Turn
Events
Unit - A unit Is issued an order targeting a point
Conditions
((Owner of (Triggering unit)) is in SlidePlayers) Equal to True
Actions
Set Position = (Position of (Triggering unit))
Unit - Move (Triggering unit) instantly to Position, facing (Target point of issued order)