System Status

Jesus4Lyf

Good Idea™
Reaction score
397
100% of mana regen != to [ljass]call Status[unit].modManaRegenPercent(100)[/ljass]

100% of mana regen == to [ljass]call Status[unit].modManaRegenPercent(1) // or (1.)[/ljass]

since it's based on real :)
It's actually not the case, off memory. If I recall correctly, passing in 100 is 100% of max mana. Seems to be that, from the code, too. :)
 

tooltiperror

Super Moderator
Reaction score
231
I thought proper use of percents is that .01 = 1%? After all, when calculating 5% tax, don't you do [LJASS]tax=cost*.05[/ljass]? I mean I know that you know that .01 is 1% but shouldn't that be how the argument is handled?
 

priest170234

New Member
Reaction score
0
Question.
When I try to compile the code, JassHelper gives me errors..

Code:
Line 793: Member redeclared: onInit
Line 963: (From this Instance)

Help?
 

Laiev

Hey Listen!!
Reaction score
188
you're using something that uses onInit normal... without private...

example:

[ljass]method onInit takes nothing returns nothing[/ljass]

should be

[ljass]private method onInit takes nothing returns nothing[/ljass]

and/or

[ljass]function onInit takes nothing returns nothing[/ljass]

should be

[ljass]private function onInit takes nothing returns nothing[/ljass]
 

priest170234

New Member
Reaction score
0
Okay, the problem is that, I am using NewGen.
I opened the attached test map posted by J4L. I saved (Ctrl+S) and the compiler gave me error.

So all code given was un-touched. Exactly the same map posted by J4L.

EDIT: Fixed. It looks like its the problem with my JNGP..
 

tooltiperror

Super Moderator
Reaction score
231
JASS:

//      How to implement?
//     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//          Create a new trigger object called Status, go to 'Edit -> Convert to
//          Custom Text', and replace everything that's there with this script.
//
//          Save the map, close it, reopen it, and then delete the "!" from the
//          FAR left side of the next lines (so "runtextmacro" will line up with this line):
//          runtextmacro Status__CreateAbilities()


I spy with my little eye two problems.

>trigger object
>!
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Feature suggestion - unit inventory properties: inventory size, can use items, can pick up items, can drop items...
 

tooltiperror

Super Moderator
Reaction score
231
>weep

Inventory sizes are abilities, aren't they? What happens if someone has 'Inventory (3)' and you add 'Inventory (4)'?
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Inventory sizes are abilities, aren't they? What happens if someone has 'Inventory (3)' and you add 'Inventory (4)'?
Yes, it's due to an ability. Adding a second one will overwrite the first one, and items will disappear from the UI (although their effects remain, it seems, and I have not tried manipulating the items with triggers).

It's due to some recent hassles when dealing with units with non-hero inventories that I thought a proper system to deal with them would be nice, and I thought first of Status.
 

tooltiperror

Super Moderator
Reaction score
231
Right, I'm wondering if you could save the items in a 2D array ([ljass][GetUnitUserData(u),inventory_slot][/ljass]) and then restore them after by either adding/removing them, or with some bugged native blizzard never finished.
 

shiFt

Member
Reaction score
8
Is there anyway to say AddStun for a duration then remove it without using TriggerSleepAction( dont know if this is mui or not or gives issues etc.), if so please aid me in showing me an example. Like AddStun(duration, caster, target etc..)
 

luorax

Invasion in Duskwood
Reaction score
67
JASS:
//! runtextmacro BuffType("StunBuff")
    //! runtextmacro SetBuffName("Stun Buff")
    //! runtextmacro SetBuffAlignment("NEGATIVE")
    //! runtextmacro SetBuffTooltip("This unit is stunned; it can't do anything.")
    //! runtextmacro SetBuffIcon("ReplaceableTextures\\CommandButtons\\BTNLoad.blp")
//! runtextmacro BuffStruct()
    method onApply takes nothing returns nothing
        call Status[this.unit].addStun()
    endmethod
    method onRemove takes nothing returns nothing
        call Status[this.unit].removeStun()
    endmethod
//! runtextmacro EndBuff()


Just call the next:

JASS:
call StunBuff.create(<YOUR UNIT>).destroyTimed(<YOUR TIME>)


That will work. But you'll need the BuffStruct too.
 

Laiev

Hey Listen!!
Reaction score
188
@Luorax

you don't need the 'this' but that is just a particular way to edit jass.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
  • The Helper The Helper:
    Happy Wednesday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top