Pudge War's Slow Motion

prismpirate

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Anyone know how slow motion works in Pudge Wars? Basically, it happens when someone picks up a rune. The pudge that picks it up moves extra quickly, has its attack animation increased and its hook's speed sped up, while the rest of the people move extremely slowly, have their hooks slowed down and their attack animations slowed down.

At first I thought that it was simply casting some kind of slow on everything, but apparently spells are also affected by this slow motion.

Link to map: http://games.softpedia.com/get/Maps/Warcraft-3-Map-Pudge.shtml
 

LurkerAspect

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Woah. Unless they can somehow alter the timescale of the whole game (which is not possible as far as I know) then they probably use triggers to caste a modified slow on every other Pudge, and a modified Bloodlust on the caster. I don't know how to slow down projectiles or spells tho.
 

New User

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I bet the spell itself has a function to check if someone has picked the rune, if it has, the hook is slowed. I mean, you can buy powerups to increase the hook's speed itself.

So yeah, I think they basically cast a slow on enemies, bloodlust/negative slow on the one who took the rune. And then the hook spell itself checks if rune taken, and if it is, the hook runs slower for thoose with the buff and vice versa. For example the hook runs 10 each 0.05 seconds, if a unit has buff it runs 5 instead etc.

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Teach101

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The hook is probably periodic when it is created... and the time to create the next hook is effected by a slower time (make the periodic time a variable)

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To change max values and use negatives in the object editor... just hold shift then enter then put in your value and hit okay.
 

BlackRose

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Probably checks for a boolean, if SlowTime is true then we set timer interval to lower or something... or speed. I've done it in my map.
 

Igor_Z

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Ok, I've an idea how to trigger it now
If you know how to make it can u explain? I have a spell in my map and i want it to slow time... But what about if u have ranged units in your map the projectiles will run at very fast speed :(
 

Ayanami

칼리
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I do not think projectile can be slowed. Pudge Wars has no projectiles. Only hooks. Hook speed can be easily changed. However, for projectile, I believe it's not possible.
 

Trollvottel

never aging title
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either trigger the projectiles or replace the units with slow motion units... both are not good solutions but you cant modify a unit's projectile speed with a trigger if the projectile itself isnt triggered.
 

kingkingyyk3

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I think the map uses TT like timer system and switch it to lower period when triggered.
 

Trollvottel

never aging title
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I think the map uses TT like timer system and switch it to lower period when triggered.

nope it doesnt. it just slows the distance moved each interval. dont guess things if you havent seen the source code >.>. (well, my is kinda old, too (uses game cache) but lowering the timer frequency would be SO STUPID...)
the map i got uses 1 timer for each instance and game cache btw.
and lowering the frequency would also slow the high speed hook (and make everything look crappy)...
 

prismpirate

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When an unit acquires a rune:

Cast Bloodlust on Pudge (Max Attack & Movespeed)
Cast Slow on all units except Pudge
Set Unit Animation (to some %)
As mentioned above, changed distance move by pudge hook for all pudges.
 

WilliamPa

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I will now tell you something about the hook.

Only the speed slows, but the periodic still stays. There might be more of those knives in lower distance, and strygwyr's claws deal megadamage because it is made to occur every few periodic, and it will not change when one takes the rune.

I'd say the slowing system sucks.
 
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