Request your GUI spells here!

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good day sir, I just need another two spells.
I need a multicaster spell and another unique spell ^^

Litany 75 mana, 0 cooldown
The spell will check if the player is currently selecting 3 priest (dummy example), all should have enough mana to cast the spell. Then every unit in the map will have increased armor (+1) and attack speed. (Friendly units only)

Decay Channeling
This spell has no cooldown and mana cost. It can only be casted when this building (lets say a Arcane Sanctum) has the available Decay. You know the items when bought and run out of stock, it cooldowns right? Like that. The Arcane Sanctum will constantly make the Decay "Charge". This item can't be bought.

To summary it, when the spell is casted, the Decay Charge will be reduced by 1. If there are no available Decay "Charge", show "there are no available Decay Charges" then make the caster do nothing.

tnx in advance!
 
Based on the descriptions I figure Sand Storm is something like this, not sure though
 

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  • Sand Storm.w3x
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Request

Grenade

The unit (not a hero) throws a grenade, which can bounce, in target direction.
The grenade explodes after 2.3 seconds or when it hits an enemy.
 
i wonder my spell requests is already done or not? :)

Please check the first page for all the spells' status.

good day sir, I just need another two spells.
I need a multicaster spell and another unique spell ^^

Litany 75 mana, 0 cooldown
The spell will check if the player is currently selecting 3 priest (dummy example), all should have enough mana to cast the spell. Then every unit in the map will have increased armor (+1) and attack speed. (Friendly units only)

Decay Channeling
This spell has no cooldown and mana cost. It can only be casted when this building (lets say a Arcane Sanctum) has the available Decay. You know the items when bought and run out of stock, it cooldowns right? Like that. The Arcane Sanctum will constantly make the Decay "Charge". This item can't be bought.

To summary it, when the spell is casted, the Decay Charge will be reduced by 1. If there are no available Decay "Charge", show "there are no available Decay Charges" then make the caster do nothing.

tnx in advance!

Please read the first page, period. I've already emphasized this a lot of times. Same goes for Darkdwarf.

Based on the descriptions I figure Sand Storm is something like this, not sure though

It is indeed something like that. minus the channeling animation, but that can be changed easily. If the user didn't want it MUI, I guess it's fine.
 
I have made a demo map with the spell in it. But, really sadly, it's not MUI. I know it's really retarded for a skill meant for a TD to be not made MUI, but I've tried making it MUI and failed miserably. Maybe someone else can modify it to become MUI. :eek:

P.S: If you wouldn't mind for the idea, I am gonna use this ability for 1 of the Bosses in my RPG map. :)

Uuuuuhhh...sure?
 
I was on a journey(don't ask me where:mad:) and I was 3 days late to post the puppetmaster's request.
No lags,bugs,exploits.
Acid Coctail, and cursed ground MUI.
But I am not so sure about the sonar scream if it is MUI.




Here is the map
 
i have a spell too :p
<Life Tap> <- Fiesta Online spell
Magically tap into your body and bring forth your Spirit.
effect:
take 50% of current life = X , and convert it into SP points 80% of X
and if it possible only to work if the mana is lower than 20%
 
Okay I'm done. Leaks are not cleared though. Again this ain't the best way of doing it, but its my way :)

There's only 1 level as you didn't specify.
 

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  • Life tap.w3x
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Okay I'm done. Leaks are not cleared though. Again this ain't the best way of doing it, but its my way :)

There's only 1 level as you didn't specify.

There aren't any leaks in your map. Only unit groups, points, regions, special/lightning effects and floating texts can leak, reals cannot leak :p

I have to advice you to learn how to remove memory leaks, though (you can find a tutorial here), as it is quite simple to remove them and will tremendously reduce lag in your maps (especially multiplayer games).

I personally would've made the spell like this as it looks a lot more professional (rather than being able to cast the spell and it not doing anything), however, my spell isn't MUI but MPI, meaning multiple units owned by the same player cannot cast the spell properly. It would be much appreciated if people asking for a spell to be designed would mention if they want it to be castable by multiple units (MUI), one for each player (MPI), stackable (multiple casts by the same unit) or single-cast (only one spell can be casted at the same time), as there is a big difference in programming MUI spells and single-cast only spells. If you do not mention this, expect to get a single-cast only spell.
 

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  • Life Tap.w3x
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