Request your GUI spells here!

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avalya

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People always forget to specify that. :(

Remember to say if you want a spell MUI or MPI in your post, it saves a lot of time for both you and the creators.
 

mariopoop

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Do you want the speed to remain the same? Then set the expiration as 0.75 seconds. It's 40 distance per 0.03 seconds as stated. 0.75/0.03 = 25. Then 25 x 40 = 1000. And there's how you get your 1000 distance.



Just finished it. Re-uploaded in the first post.



Does it have to be MUI? And your first spell, any specific radius and damage you want?
mui, idk lawl. anything that is easier for you.
and for the firs spell, 400 units (in a circle) and
each level increases the spell's radius by 200


base damage is 50% of units hp

each level is + 15% of the units hp



Thanks. i hope this is not too hard for you, otherwise wave it off!
 

DarkSky

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Does this need to be MUI or MPI?

err, sorry for not specifying. MPI I guess? If I'm not mistaken this will make it possible for 2 players to use the same skill at the same time and not have variables overwritten. if I'm wrong and it's MUI not MPI, go ahead and do that.
I'm pretty noob so forgive me for not knowing.
 

Carnerox

The one and only.
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Name: Power of Bal'Garath
Description: Varimath uses the power gifted to him by Bal'Garath, stealing 10% of all nearby enemy structures and units damage. Last 12 seconds.

Name: Demonic Fiend
Description: Each attack Varimath deals, has a 15% chance to infect the attacked unit with demonic energy, if the infected target is killed while under the effect of demonic energy, it will create a Fiend. Demonic Energy last 5 seconds.

Level 1 - 400 hit points, 30-30 chaos damage, 1 normal armor. Last 10 seconds.
Level 2 - 600 hit points, 40-45 chaos damage, 2 normal armor. Last 15 seconds.
Level 3 - 800 hit points, 50-60 chaos damage, 3 normal armor. Last 20 seconds.

Please and thank you.
 

envenger

Active Member
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Charge

When the distance between enemy and hero is >300 and <1000 charges towards the target and stuns it for 1 second and deals a 2x critical hit on it.(MUI)

thanks in advance
 

Ayanami

칼리
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When the distance between enemy and hero is >300 and <1000 charges towards the target and stuns it for 1 second and deals a 2x critical hit on it.(MUI)

thanks in advance

What if the distance is, say >300 or <1000? What happens? You use the spell and nothing happens?

@Undead.Cow
Do you still need it done?

EDIT
Completed the spell Ripping Wave requested by Aqkastik.
 

kingkwong92

Well-Known Member
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Hi one spell request please.

Static Needles:
The user throws out a handful of needles to attack enemies. If the caster is charged up, the target(s) will be stunned.

I want 12 sliding dummy missiles to be the projectile. If the target point is less than or equal to 150 units then the 12 needles shoot out in a circle away from the caster 360/0 degrees.

If the target point is greater than 150 then the 12 needles will shoot out in a half circle in the direction of the target point 180 degrees.

The greater the distance from the target point to the caster the smaller the angle which the needles make. A minimum angle of 12 degrees. You chose the formula that changes the angle per distance and the damage per level.

If the caster has the buff Charged Up then all units hit by these needles are stunned for 0.1 for every needle that they get hit with. If this is too hard then just a 0.01 stun would be fine.

I would like the spell MUI but if you can't the least would be MPI. The spell is in a spellbook. Needles hit only one target and are then removed. Can hit friendlies.

Hope I have given you enough information. If you need more info just say. I had given up on this spell, so please tell me if you can't do it so I can start remaking it again (if I can).
 

Sajin

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Nightvision - can be turned on and off
durring the day when it is cast it nearly blinds the screen but durring then night when its turned on it increases vision by 300

Sticky Grenade - you throw the granade at a position and if it comes witen 100 of an enemy unit it sticks to them and blows up after 2 secconds

Flashbang - Throw out a flashbang charge. after 2 secconds or when it hits a unit all enemy and ally units around are slowed (atk and ms) amd have a 45% chance to miss with their next attack.

Please make all skills leakless and mpi. thank you =) <3
 

Aqkastik

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Thanks alot glenphir :D

EDIT: Spells works like a dream and im about to copy over to my map and such (; only thing is that you can surf off bounds (; is there a way that i can make it get stopped by trees and bounds?
 

sidove

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Disease (passive spell) (only 1 level)

Gives the unit a 10% chance to infect the target with a plague

The plague causes the unit to:

after 10 seconds getting blood special effects
after 20 seconds going in to random locations
after 40 seconds starting to attacking random units every 15 seconds
after 60 seconds starting to getting Damage over time witch is 50 damage-
after that there is no effect and if the target dies of the effect it turns in to a undead creature witch you control.

Thanks if you make my request and of course you get +rep for it
 

Bananarama1

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Whoever makes me these spells, i will love you. And +rep you of course :thup:

Chemical Fiends: The Alchemist throws jars of chemicals in a circle around him, which spawn oozes to assisst him in battle. The oozes last for X seconds. 1 Minute cooldown.

Level1: Oozes have 200 health, lasts 15 seconds
Level2: Oozes have 300 health, lasts 25 seconds
Level3: Oozes have 350 health, lasts 30 seconds

(Basically throws around 5 acid bomb modeled jars around him in a circle, which then spawn oozes which fight for him for a certain amount of time)

Healing Elixers: The Alchemist throws healing elixers at a targeted area. Heals any allies or self in that area for X hitpoints, and add heal them for X damage over 10 seconds. 30 Second cooldown.

Level1: 100 damage healed, 50 over 10 seconds
Level2: 150 damage healed, 100 over 10 seconds
Level3: 200 damage healed, 150 over 10 seconds



Edit: Not needed as a spell pack, can do either of the spells, dont need both at the same time or from the same person!
 

avalya

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I'm not sure if you've seen this, but the coders of this thread do not wish to do spell packs, request one spell at a time.
 

Ayanami

칼리
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Thanks alot glenphir :D

EDIT: Spells works like a dream and im about to copy over to my map and such (; only thing is that you can surf off bounds (; is there a way that i can make it get stopped by trees and bounds?

Yeah there is. I'll see to it soon.

I will not make those skills that were requested as spell packs. It's really annoying that those people just don't read the first post. I will do those wo at least cared to post and say that they don't need all done at once.

EDIT
Disease (passive spell) (only 1 level)

Gives the unit a 10% chance to infect the target with a plague

The plague causes the unit to:

after 10 seconds getting blood special effects
after 20 seconds going in to random locations
after 40 seconds starting to attacking random units every 15 seconds
after 60 seconds starting to getting Damage over time witch is 50 damage-
after that there is no effect and if the target dies of the effect it turns in to a undead creature witch you control.

Thanks if you make my request and of course you get +rep for it

How long does the DoT (damage over time) last?
 

sidove

Member
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Yeah there is. I'll see to it soon.

I will not make those skills that were requested as spell packs. It's really annoying that those people just don't read the first post. I will do those wo at least cared to post and say that they don't need all done at once.

EDIT


How long does the DoT (damage over time) last?

Forever... ( i know it's overpowered but want it like that)
 

Murre

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Glenphir, ofc I don't need all of the spells done at once. And the Face Smash (ulti ability) is already done. So break the 3 last spells into pieces and do 'em one by one. :p (if that's the problem)
 

kingkwong92

Well-Known Member
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@Bananarama1
For your Healing Elixers spell request.
I think there is already a spell called healing wave.
Abilities
Nuetral Hostile
Heros
Healing wave
It's green and I think the original alchemist uses it.:D
 
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