Start kills

lordrd

New Member
Reaction score
2
Code:
START KILLS
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) controller) Not equal to User
                        ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Kill (Picked unit)
                    Else - Actions

i test this trigger and it don't do nothing...
 

Grymlax

Probably not around
Reaction score
138
well the reason why it doesn't do anything is that u are trying to kill the picked units when there are infact no units picked. u have only picked players and there for the units refered to as picked units doesn't exist
 

lordrd

New Member
Reaction score
2
well the reason why it doesn't do anything is that u are trying to kill the picked units when there are infact no units picked. u have only picked players and there for the units refered to as picked units doesn't exist

Code:
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
    Loop - Actions
        Unit - Kill (Picked unit)

I pick the units in this action...

just do
Code:
 picke every player matching- matching player is computer

hum, i need to kill all players unit if the player is computer or none...
 

Anachron

New Member
Reaction score
53
I fix it for you

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Not equal to User
((Picked player) slot status) Not equal to Is playing
is your way. I think you should change it to
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
OR (any conditions are true)
((Picked player) controller) Not equal to User
((Picked player) slot status) Not equal to Is playing
simply add the or any conditions are true.. thats under conditions. ;)
 

lordrd

New Member
Reaction score
2
I fix it for you


is your way. I think you should change it to

simply add the or any conditions are true.. thats under conditions. ;)

you test the trigger? i try here and nothing

Code:
START KILLS
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                ((Picked player) controller) Not equal to User
                                ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Kill (Picked unit)
                    Else - Actions
 

Anachron

New Member
Reaction score
53
Sure you activated it? Sure the units belong to those players? Sure you haven't cleared the trigger qeue? ;)
 

Sefiraat

New Member
Reaction score
15
Uhm, at thehelper we are all friends, you can add it to a post, or a PM, but if you do it via PM, I may not be the best person to ask, I like to help but im not the best. Just post it onto this thread, im sure a moderator can take it down after.

RED STUFF IS WRONG YOU CANT DO IT VIA PM
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Are you sure you have the players actually to be playing? I mean, if you place units on the map for player 6, and then when you enter Scenario > PLayer properties. And there is no player 6. Then this trigger will not work on player 6 units. Why? Consider the units then, as a neutral hostile...more or less.

So... make sure you have added the players/ computers etc.. in there :)
 

Sefiraat

New Member
Reaction score
15
Never laugh at people xD I remember when i was so annoyed that i couldnt get my units to move, realizing it was based off a building i almost cried xD
 

lordrd

New Member
Reaction score
2
Are you sure you have the players actually to be playing? I mean, if you place units on the map for player 6, and then when you enter Scenario > PLayer properties. And there is no player 6. Then this trigger will not work on player 6 units. Why? Consider the units then, as a neutral hostile...more or less.

So... make sure you have added the players/ computers etc.. in there :)

yes... i'm sure. All players are added

I have a too much triggers using players and all works

Im a noob but im not stupid XD
 
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