Start kills

lordrd

New Member
Reaction score
2
Code:
START KILLS
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) controller) Not equal to User
                        ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Kill (Picked unit)
                    Else - Actions

i test this trigger and it don't do nothing...
 
well the reason why it doesn't do anything is that u are trying to kill the picked units when there are infact no units picked. u have only picked players and there for the units refered to as picked units doesn't exist
 
well the reason why it doesn't do anything is that u are trying to kill the picked units when there are infact no units picked. u have only picked players and there for the units refered to as picked units doesn't exist

Code:
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
    Loop - Actions
        Unit - Kill (Picked unit)

I pick the units in this action...

just do
Code:
 picke every player matching- matching player is computer

hum, i need to kill all players unit if the player is computer or none...
 
I fix it for you

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Not equal to User
((Picked player) slot status) Not equal to Is playing
is your way. I think you should change it to
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
OR (any conditions are true)
((Picked player) controller) Not equal to User
((Picked player) slot status) Not equal to Is playing
simply add the or any conditions are true.. thats under conditions. ;)
 
I fix it for you


is your way. I think you should change it to

simply add the or any conditions are true.. thats under conditions. ;)

you test the trigger? i try here and nothing

Code:
START KILLS
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                ((Picked player) controller) Not equal to User
                                ((Picked player) slot status) Not equal to Is playing
                    Then - Actions
                        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
                            Loop - Actions
                                Unit - Kill (Picked unit)
                    Else - Actions
 
Sure you activated it? Sure the units belong to those players? Sure you haven't cleared the trigger qeue? ;)
 
Uhm, at thehelper we are all friends, you can add it to a post, or a PM, but if you do it via PM, I may not be the best person to ask, I like to help but im not the best. Just post it onto this thread, im sure a moderator can take it down after.

RED STUFF IS WRONG YOU CANT DO IT VIA PM
 
Are you sure you have the players actually to be playing? I mean, if you place units on the map for player 6, and then when you enter Scenario > PLayer properties. And there is no player 6. Then this trigger will not work on player 6 units. Why? Consider the units then, as a neutral hostile...more or less.

So... make sure you have added the players/ computers etc.. in there :)
 
Never laugh at people xD I remember when i was so annoyed that i couldnt get my units to move, realizing it was based off a building i almost cried xD
 
Are you sure you have the players actually to be playing? I mean, if you place units on the map for player 6, and then when you enter Scenario > PLayer properties. And there is no player 6. Then this trigger will not work on player 6 units. Why? Consider the units then, as a neutral hostile...more or less.

So... make sure you have added the players/ computers etc.. in there :)

yes... i'm sure. All players are added

I have a too much triggers using players and all works

Im a noob but im not stupid XD
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top