jump problems

so what is the problem exactly i dont get it

that's the map I have jump problem's the killer is not working korectly

what killer? what jump?
 
so what is the problem exactly i dont get it



what killer? what jump?

thare's a region that when you enter you DIE
and the condition's are mesed up and I can't config them
I NEED WHEN UNIT USES jump to do NOT be killed and if it's not using it to die
 
Event:
-A Unit Begins Casting An ability
Condition:
-Ability being cast is equal to jump
-a unit enters (kill region)
Action:
-Turn off trigger (Trigger that makes the unit die in region)

That might work but i cant test.

i think i can fix if you can make the jump a spell
 
Ehm, just a suggestion, when a unit enters the region you can check if its Custom Value, it is just a number that is hold on every unit, or you can use PointValue or Strength, etc...
And when the unit is jumping, you can change this number, to for example 2. And when it is not jumping/standing still or finishes jump, you change it back to 1. And if a unit enters the "Death region" with the point value/custom value/Strength 1, it dies...
Feel me? So you can still jump over the region...Sort of... :)
 
> that's too hard for me can you do it I have gived the map

Wrong. We are not forced to do it for you.

Providing the triggers here would also help instead of posting the map.
 
Nothing is too hard unless you're like mentally challenged. No offense to those who are because they can still do a wide range of things. Now all you have to do is Learn how to do it and it's not too hard for you to do anymore is it?
 
look people I can't make variables so that's my problem and if you are going to tape about it in all my posts why are you taping?
 
We are helping you, not doing it for you.

Now, post your code, it would help greatly solving your problem.

Reading tutorials on variables and triggers should be on the top of your priorities :p
 
We are helping you, not doing it for you.

Now, post your code, it would help greatly solving your problem.

Reading tutorials on variables and triggers should be on the top of your priorities :p


there's a map up in my firest post tht's GUI.....
 
Rules said:
We here at TH.net are not a Warcraft III editing service. Do not expect for you to hand over your map to us and have it handed back magically complete. It won't happen. So don't try.

I deeply suggest you change your attitude, and now.
 
Just post your triggers, it isn't that hard... It's like making a simple trigger, around 30 secs...
 
If this can be of any inspiration:

Use CODE Tags. Don't know how? When you have a trigger, look at the Events icon in the trigger editor. See the name of the trigger right above it? Right-click. Select Copy As Text, then paste into your thread. Put the [noparse]
Code:
 tag at the beginning of the trigger, and put the
[/noparse] tag at the end.
 
I doubt he manage to copy paste a trigger, I doubt he knows how to create a trigger at all, well, I have my doubts and good reasons for it when reading this thread. So, here is a suggestion, forget the map you got, create something easier. When you aren't even familiar to variables yet, you should not try to create a jump trigger and such in that 'league'...
So, start on something easier, like a TD...
 
look people I can't make variables so that's my problem and if you are going to tape about it in all my posts why are you taping?

*cough cough* I self taught my self how to trigger, then gained variable knowledge over time (people telling me my trigger leaks :p) Try reading a tut on trigger leaks, and variables. It should help ya a bit :rolleyes:
 
look people I can't make variables so that's my problem and if you are going to tape about it in all my posts why are you taping?

Uhm... I'm not "taping" but I think you mean "typing". I'm typing to help you. I'm saying you should LEARN about things BEFORE you jump straight into a project.

Also: Don't expect us to do it FOR you. We're here to help you not make your map.

*cough cough* I self taught my self how to trigger, then gained variable knowledge over time (people telling me my trigger leaks :p) Try reading a tut on trigger leaks, and variables. It should help ya a bit :rolleyes:

Lolz. That's how I learned it too :p
 
Hmm... A suggestion for your question. Maybe you can just create a dummy when you activate your jump and order the dummy to give your jumping unit a certain buff. Then, in the dying region trigger, just add extra condition: if the unit has this XX buff, don't kill it.

I doubt he manage to copy paste a trigger, I doubt he knows how to create a trigger at all, well, I have my doubts and good reasons for it when reading this thread. So, here is a suggestion, forget the map you got, create something easier. When you aren't even familiar to variables yet, you should not try to create a jump trigger and such in that 'league'...
So, start on something easier, like a TD...

I'd have to agree with you. Have been reading his previous posts. I do doubt his ability in triggering (he/she's been asking people to edit his/her map).

But copy and pasting trigger isn't that much of a hassle, right? I'm sure you know how to do it. Just do it and we can help. I'm not good in triggering myself (especially bad in understanding other people trigger). But at least i try to give opinions and see maybe it helps or not (who knows it really could help). I wont go trouble myself to open the attached map and edit the trigger for you, though. That's also what other people are thinking, i believe.
 
that's k (I think)
Code:
jumper
    Events
        Unit - A unit enters Region 003 <gen>
    Conditions
    Actions
        Hero - Modify Strength of (Triggering unit): Add 1
        Unit - Add Metamorphosis1 to (Triggering unit)
        Unit - Remove Metamorphosis1 from (Triggering unit)
        Unit - Turn collision for (Triggering unit) Off
        Unit - Set (Triggering unit) movement speed to 522.00
        Animation - Change (Triggering unit) flying height to 500.00 at 250.00
        Wait 2.00 seconds
        Animation - Change (Triggering unit) flying height to 0.00 at 250.00
        Unit - Turn collision for (Triggering unit) On
        Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
        Hero - Modify Strength of (Triggering unit): Subtract 1
that I can't fix the conditions
Code:
Terrain
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (jumper <gen> is queued) Equal to True
            Then - Actions
                Unit - Kill (Triggering unit)
            Else - Actions
                Do nothing
 
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