Hi,
I have an idea to creat a "Conter Hex"-spell like this:
|| Hero/Units X cast a spell (lets say fireball) at Y Hero.
The Y Hero have just learnd his/her "Conter Hex" ability.
That will result in that Hero/Unit X have a Z% chance to get hexed for A seconds. ||
and other thing i have in my head right now i a "Spellreflektor Skin":
|| Hero/Units X cast a spell (lets say fireball) at Y Hero.
The Y Hero have just learnd his/her "Spellreflektor Skin" ability. That will result in that Hero/Unit´s spell will not affect Y hero. Hero/Units X spell will bounce back and affect them instead. This will occur every Z second. ||
Thanks for reading! ^^
//Zorve
I have an idea to creat a "Conter Hex"-spell like this:
|| Hero/Units X cast a spell (lets say fireball) at Y Hero.
The Y Hero have just learnd his/her "Conter Hex" ability.
That will result in that Hero/Unit X have a Z% chance to get hexed for A seconds. ||
and other thing i have in my head right now i a "Spellreflektor Skin":
|| Hero/Units X cast a spell (lets say fireball) at Y Hero.
The Y Hero have just learnd his/her "Spellreflektor Skin" ability. That will result in that Hero/Unit´s spell will not affect Y hero. Hero/Units X spell will bounce back and affect them instead. This will occur every Z second. ||
Thanks for reading! ^^
//Zorve