Map Appriciation.

CysticCraze

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12
Ok so I made a map and im not considering it a members project cause atm, its practically a template. So I just want to know what you guys think would be a good modification to the map to make it look... better? Yes, I need ideas and possibly help... still working on making the camera go up hills. Also important to note, that when I change the camera view in game to looking up, its actually supposed to be that way, Im going to make it first person but i want you to be able to looke up :). Anyhows here a video and what Id really like to know is if this interests anyone, and the big question..."Should I Continue Persuing This Kind Of Map?"

[YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YiQB9MU_iIw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YiQB9MU_iIw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]

Heh, not a single view.
 

Glaivesrit

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8
Looks pretty badass. From the video standpoint, things looked pretty good, so i can't really give advice. The only thing i can say, though, is if i made something like that i'd be sure to put a lot of cinemas in it, like even basic quest-getting ones.
 

CysticCraze

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12
Ill be honest, my greatest contributer to this is pharoah, so if I havent asked him how to do it, its prolyl not in the map, its been a huge learning expierience. But if you could give me a link to a tutorial ill look into it, Id like cinimatics, and itll prolly be a multiplayer LAN type game, or single player... so id have to use an if/then/else trigger for whether to play cinimatics or not. Thanks for the opinion dude, no one else is looking :).
 

CysticCraze

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Sweet do thanks, and yea I will try and make one at the beggining as a template, but Idk if with my cam trigger itll work, ill prolly have to use a timer, but I think itll be kewl. Thanks :) +rep
 

Father_Yetti

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46
Wow, really, really cool. Very neat stuff. My brother and I were looking into making something like this where the camera followed the player just like what you have set up. We never got around to it and he got hired on at Bungie, that bastard. Lol, anyway it looks really promising. I am pretty mean at level design if you want any maps made for this I would enjoy contributing. Though I may be slow I am really artistic and take the time to make things look good. Art Example
Unfortunately I don't have any maps to show at the moment.

Anyway cool work man love the buildings too.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
cool! but it'd probably be easy to play with the keys W A S D, be seeing as thats not an option in gui, maybe jass, it's a clever map
I recently just though of making a map called Tug Of War
where you have to press the left and right arrow keys to pull the rope to your team
one thing though, how would you shift the camera to see the enemy more clearly?
would you have to move to a cerain position?
It's hard to see the enemy attacking you
another thing, you should create "pets" that follow you "patrol i guess" you and when you're attacked, they assist you in fighting, and when he dies, order them to patrol your hero again
something like that would be cool!
maybe levels on the pets too
 

CysticCraze

New Member
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12
Yea heres the camera following trigger for you Yetti,

Code:
Set Cam
    Events
        Map initialization
    Conditions
    Actions
        Set NormCam = True

Code:
Camera
    Events
        Time - Every 0.01 seconds of game time
    Conditions
        NormCam Equal to True
    Actions
        Camera - Pan camera for Player 1 (Red) to (Position of Arthas 0002 <gen>) over 0.00 seconds
        Camera - Set Player 1 (Red)'s camera Distance to target to 350.00 over 0.10 seconds
        Camera - Set Player 1 (Red)'s camera Angle of attack to 345.00 over 0.10 seconds
        Camera - Set Player 1 (Red)'s camera Height Offset to 50.00 over 0.10 seconds
        Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Arthas 0002 <gen>) over 0.20 seconds


As for Yourface, yea I wish i could WASD, but its not introduced in the game... plus idk Jass. Also Ive been looking into make 4 classes, Warrior, Ranger(with pet like you suggested), mage, and some other healer class that doesnt have overpowered heals.

As for the pet, theres an actual command to make the pet follow a unit, either way i could us a variable to do it I would think.

Anyhows thanks for your opinions :).
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
didnt i help you with that trigger ;)
EDIT
maybe to change your angle few, you can have a second hero that has several abilities which turns that trigger off, and turns another one on,
 

CysticCraze

New Member
Reaction score
12
Yea you may have helped me with the dummy unit trigger, which i found out couldent do what i wanted, so i had use storm bolt... apparently its didnt work how i wanted, works kewl now anyhows... does anyone want this uploaded as a Template map? Ill make it as small as possible should you guys want it.
 

Father_Yetti

New Member
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46
Yea you may have helped me with the dummy unit trigger, which i found out couldent do what i wanted, so i had use storm bolt... apparently its didnt work how i wanted, works kewl now anyhows... does anyone want this uploaded as a Template map? Ill make it as small as possible should you guys want it.

Yeah I would love to at least mess around with it, it looks really neat. Don't know that I would have time to take it anywhere though so I will leave that up to you. But if its not too much trouble I would check it out for sure.
 

WindexIsBack

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100
Very interesting; however if you I'd use an invisible block (pathing model, if you can) instead of the actual unit to sell items.

The benifet of this would be easier to select. Of course, the store owner would still be there, but be unselectable.
 

CysticCraze

New Member
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12
Ok heres the template map, I tried to remove my custom arthas model but it didnt work, so its 500kbs... not to big. Also note that the current sword models in the map arent mine, I plan to make my won but currently the ones ive made dont work... prolly just a simple mistake ive made. So, without further to do, a template by CysiticCraze.
 

Father_Yetti

New Member
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46
Huh? I can DL.

IM gonna take the DL off by tonight so Download it quick.

Cool, I got it. I haven't taken the time to open it just yet but I will check it out soon, thanks.
 

CysticCraze

New Member
Reaction score
12
No problem just know that the camera is set wrong for the inside of the building, i moved the terrain prior to uploading.
 

Cookiemaster

New Member
Reaction score
36
Looks nice, but I really suggest you make it so you don't have to select a unit for melee abilities.
 
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