Is it possible to trigger a hero to have a maximum mana pool of 100 at all times regardless of intelligence? This could be useful for creating heroes with special mana mechanics.
What I want: A hero has 100 mana when he is picked. When he levels up and gains intellect, mana pools still stays...
Is there any simple way to make a passive spell for hero that would spawn a permanent summoned unit every X second interval? Like pocket factory, except on the position of the hero. The spell should also have a cap of summons, for example when it has spawned 5 units they stop spawning.
There isn't really that many blood-related icons ingame, so I would suggest you to get something custom. I personally think this icon fits purpose of bleeding qute well: BTNAbilityWarriorBloodFrenzy
I tried creating effect at location of Rifleman-hero that would create special light effect (http://www.hiveworkshop.com/forums/resource.php?t=65911&prev=search%3Dglowing%2520light%26d%3Dlist%26r%3D20) at position of the unit, and the remove it something like 0.05 seconds afterwards.
But the...
Like Zealot said, and remember that the icon name itself (Like BTNStormbolt) has to be same as before, but with DISBTN instead of just BTN (DisabledCommandButtons\DISBTNStormBolt)
So, I am planning to make single players RPG, with a itemsystem that is not that complicated. I got 2 possible ways, you can tell me which you would prefer, too:
Style 1: Limiting certain type of items (such as Weapons or Armor) to maximum of, lets say 2. If I wanted to make it so that you can...
Because it is transformation ability, it does not have buff. But you can add your own by giving him some hidden aura with buff of your willing and remove it when he transforms back.