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  1. Waaaaagh

    System ItemAbilities

    Very short, very simple. library ItemAbilities uses AbilityDatabase private function GameCache takes nothing returns gamecache return InitGameCache("AbilityCache.w3v") //Put your global gamecache here, for instance, udg_GC endfunction globals private constant integer NoAbility = 'Abdt'...
  2. Waaaaagh

    Getting Z Angle + MaDOS

    This is terribly advanced it would seem, but I don't know how to get the Z angle between two points (meaning two 3 dimensional points). We all know that Atan2 gets you a wonderful angle for your X and Y, but how can I add in a Z angle? For instance... local unit u0=GetTriggerUnit() local...
  3. Waaaaagh

    Wmi

    If you just want to test this, and don't want to read, skip to the bottom of the post. Make sure to read the hints, though. Current Version: WMIb2.0.2 Features Supported: 1) Bags 2) Pick up anytime items 3) Equipment 4) Durability 5) Stacking 6) Attributer 7) Max Level Level Up...
  4. Waaaaagh

    The Savior Ability?

    Is there an ability that: 1) Is autocast;able 2) Is nullify;able 3) Is non-channeling-interupt;able 4) Is no-target;able If so, I must have it. Else, I guess I will just cry... Replenish (Undead) Does all of those except for (3). Berserk (Orc) Does all of those except for (1)...
  5. Waaaaagh

    Differentiating Between Drop Item and Give Item

    Is there a way differentiate between when a unit is ordered to drop an item on the ground, and when a unit is ordered to give an item to another unit? Both use the order id 852001 (as far as I know), and I can't find a way to detect which is which. Why? I am nearly finished with the first...
  6. Waaaaagh

    Facing Away

    What is the best (most accurate) way of determining if a unit is facing away from another unit?
  7. Waaaaagh

    Formation

    How do I alter unit placement in formation when a group is ordered to go somewhere? e.g. U....U ........ U....U ........ U....U Is what I have. I want: U..U U..U U..U
  8. Waaaaagh

    More Spell Ideas...

    Yeah. I'm drawing blanks. I am altering wc3 melee, to simplify things as far as quantity goes - 5 units & 4 buildings per player - but, add in more complex spells, to promote battlefield tactics (as opposed to throw a bunch of units at another bunch, and then retreat any that have a red...
  9. Waaaaagh

    Pausing Units

    Does pausing a unit make it unable to play its animation?
  10. Waaaaagh

    Frenzy - Attack and Move Speed

    Is there a way to adjust these two things on a unit without abilities. Move speed I'm pretty sure is a yes, but attack speed... I want my unit to attack 15% faster and move 15% faster. Can this be done with SetUnitTimeScale? Or does that only affect animation?
  11. Waaaaagh

    Priestess Abilities

    Okay, so, I am designing an altered melee map (which nobody seems to care about). I am replacing the priest and sorceress with a single caster, which is mainly defensive (buffs, not debuffs). I just can't think of any good ideas for spells that the new unit should use. I want to promote...
  12. Waaaaagh

    Altered Melee

    I am designing an altered melee. My current thoughts (almost completely finished): The issue here is that I cannot come up with a way to make the undead (I am going for leaving nightelves out, as they are actually kind of sucky) follow the pattern I want; right now, this is what I want...
  13. Waaaaagh

    Structs v.s. Locations

    Just out of curiosity, which of these is faster to get/set values (array set/get, loc set/get) struct coordinate real x real y static method create takes real x, real y returns coordinate local coordinate c=coordinate.allocate() set c.x=x set c.y=y...
  14. Waaaaagh

    Vampire :D

    Yeah - I'm just wondering what I should do for this vampire hero... As it stands, I want him to have 5 abilities (2 regular, 1 passive, 1 ultimate (passive/active), and one super-ultimate (passive/active)). All the spells would be generally complex, not in the sense of, "OMG, WTF HAX. Wat do...
  15. Waaaaagh

    GetRandomStruct

    What is the best way to do this? e.g.: struct goodid extends pitemtype integer BUYid integer DISid static method create takes integer id, integer PUAid, integer BUYid, integer DISid, integer encumbrance returns goodid local goodid g=goodid.allocate() set...
  16. Waaaaagh

    RPG Item System Stuff!

    Hey all. Just wondering, what do you want in an rpg item system? Currently planned features for mine- Items: 1) Bags - Done Completely!!! 2) Stacking Items - Done Completely!!! 3) Item Based Spellbooks 4) Pick Up Anytime Items - Done Completely!!! 5) Equipment System - Done Completely!!! 6)...
  17. Waaaaagh

    Site Discussion

    Because I can't find a Site Discussion Forum here, I decided to post a few things: 1) Who is going crazy and changing the titles of threads that mean nothing? e.g. Making Spells? (was: Hi im new) 2) Why has this started only just now? I wish I had the power to change threads... 3) Why can't...
  18. Waaaaagh

    Triggeractions.

    Is it possible for me to attach a struct to a triggeraction (yes), and reference the triggeraction being run in the triggeraction? Something like GetTriggerEventId() for triggeractions? If so that would help a bunch. function Actions takes nothing returns nothing local unit...
  19. Waaaaagh

    Methods

    I am having issues with calling methods from within other methods. Am I retarded for thinking this is possible? private struct hero unit hero unit dummy trigger pickup string state method Pickup takes nothing returns nothing...
  20. Waaaaagh

    Textmacros

    Anyway to track usage of runtextmacro ? //! textmacro X takes A struct Struct unit G_Unit trigger t endstruct function $A$_Actions takes nothing returns nothing local Struct s=GetStructA(GetTriggeringTrigger()) call...
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