Custom script: call SetUnitX(udg_unit,udg_X)
Custom script: call SetUnitY(udg_unit,udg_Y)
Im currently using this trigger to move my unit rather than
Unit - Move unit instantly to Temp_Loc_2
This is because it allows me to cast spells while sliding and also doesn't break channeling...
I have a trigger that creates neutral hostile units and I order them to attack move to the center of the map. I increased the Creep return distance and return time. I also added a large acquisition range.
Everything works fine until there are heaps on units in the map. Once there are a lot of...
I have an upgrade that give an HP boost.
I also have a toggle ability that adds and removes chaos.
Every time the unit is toggled, it gains the upgrade. So toggling backwards and forwards a few times gives you heaps of HP. Anyone know of any quick fixes. I don't want to have to make an ability...
Hi hi
I needed more room for spells so I turned my move to trigger an ability since M-click move is different from the mouse right-click move. I made one of my spell which originally triggered via an point ability not trigger when I click the move button or hotkey (I changed the position and...
Currently I'm using a selection circle of 0 to hide my HP bar but It appears randomly in places.
I want to get rid of the HP bar using the game- disable HP bar but for only a single player.
call EnablePreSelect( true, false )
How do I get this to only affect one player
Whenever I cloak up, I have to cloak twice before I can go transparent. I used the chaos ability to switch between units so I could get rid of the health bar and shadows. I uncloak straight away but cloaking always takes two uses.
Cloak start
Events
Unit - A unit Is issued an order with no...
I'm having trouble making my missile have partial homing. My missile is a unit with 1 move speed and 3.0 turn rate. It has a global acquisition range. When cast it turns towards the nearest enemy target. I want to change the direction of the of the missile towards the direction of the facing...
I want to create units and dummies that can only damage and only be seen by a certain player.
Eg.
I cast an illusion on you.
You see yourself surrounded by enemy units
I can see the units surrounding you
Your allies cannot see them
My allies cannot see them
You get attacked by enemies and take...
Got a mean headache from trying to work this out.
I have a dagger (D) throw ability and a ninja star (S) throw ability.
Both a dummy units in a slide trigger.
Every 0.01 seconds they move a distance of speed(D) or speed(S).
I'm trying to make a trigger which detects when a dagger is within X...
I need a way to close my spell book after I have used a spell in it.
I don't want to remove the spell book and then adding it again as I have immolation and it deactivates when I do that.
I tried diabling and re enabling the ability but that doesn't work.
I noticed that when you open a spell...
Hi!!
So far I've beem using:
Custom script: call IssuePointOrderById(udg_Cast_unit,852600,GetLocationX(udg_Temp_point),GetLocationY(udg_Temp_point))
This makes my unit use channel at Temp_point but it seems to only be targeting the centre of the map. I don't know anything about Jass so I...
I want to either to change level of the tech researched or have an ability with charges like the night elf sentinel.
Does anyone have a way of reducing tech levels or having a target spell with charges that can be triggered?
I'm wanting a trigger that changes the model of my unit when it is within 100 range.
I want it to change back when there are no units in range.
At the moment I have a check every 0.02 seconds but I don't know how to change the model.
With replace unit the unit is removed from the group and...
I've based it off the item sight range bonus.
I have 37 levels and sight bonus is set to a negative value.
I am unable to level the ability up in triggers.
When I double click a unit in the editor with this ability, there is no level setting either.
I previously just had 100 levels of...
Can someone please tell me what this means and how I can fix it?
I made a slide trigger using hashtables but after I use the spell for the third time it crashes the game.
I have a unit which is a missile in a slide trigger.
The slide trigger moves towards the facing direction of the missile.
I select the missile but I cannot force it to turn.
I made a trigger like this once and used X and Y positions because it
doesn't cancel out orders but I've forgotten it...
I have a basketball that bounces up and down and when I shoot the ball, I have a dummy cast storm bolt which looks like my basketball model. I'm wondering about how to make it a unit instead of a missile. I want the basketball to start at a Z of 150 and go towards the hoop in a arc shape. It...