So in my map, I plan on having different skills for different ranks as you level up.
Lvl1-15 You have basic skills that give you a foundation to level up
Lvl15-30 You get new skills
Etc.
Etc.
But as you level up, you also obtain 5 Attribute points that you can distribute however you...
Is it possible to make a trigger where a heroes proper name is changed?
IE:
The intro goes through its stuff and it asks you to type in your name, the entered string is the name of the hero.
Is there any way for the game to check what the exact real life date is? Like a custom/jass script hat checks your computer to see if the day greater than 5 but less than 20? Or to check the month?
Ok so in my game theres going to be 5 professions
Healer
Necromancer
Archer
Warrior
*Random Support/Solo Guy
Anyways...
Each profession has 4 skills (30 levels each) and later has access to two skillbooks with 5 more skills each.
The Healer class i've already completed.
The...
So i have an ability that isnt based on a poisoning ability.
It is based off the crushing wave ability and it gives a buff called 'poisoned' to the hit units (i hope)
Anyways, I have played around a bit, but how would I make it so that when the unit has the buff it loses 20 health a second...
So In my map most elite spells are obtained in spell books which is nice but there is an issue. Spells based of the same thing (even in different books) their buffs will "stack". Is there a solution to this.
By Stack i mean that if a unit had a duriation of 12 left and a new spell was casted...
So my vales are basically default exept the
Creep Exp Reduction - 100, 95, 90, 80, 70, 60
So a level one hero killing a level one creep should reep me the exp of 35... Instead i only gain 13-16 exp. Which i think is odd. Am i doing something wrong?
EDIT: New Idea
Generic_Name_001b:
This spell can be targeted to a unit. Target unit looses all negative buffs. For every buff lost in this way, Target Unit gains 50 health, and caster gains 15 mana. I need some triggering ideas and a nice name for this one.... =)
I have a few spells I...
Is there any way to completely disable an ability (so it can not be used, cooldown indefinatly), until you kill a hero.
Like you use a skill, and it won't recharge until a hero is slain.
So I have an item called a BloodLust Token which are obtained at certain points in the games day. That isn't important, but what is is this. I want to be able to trade those tokens (which are items, not gold or lumber) for a unit that is under my control for a limited amount of time (a summoned...
Conversations Version 1.1
So here is a really quick system I made.
It allows the user to rightclick specific units and trigger an event with them.
I hope this is more MPI then my first version.
First you will need some Variables:
Given_Offer[Array 12] Boolean Started as False
Ordered...
How do you get the minimap to show only one area at a time if your map size is huge or epic.
For example in some maps where the minimap is hard to follow and then you enter a cave or building, and the minimap changes from showing everything to only showing the building area, kinda like it...
Quick ?
How can i make a multiplayer trigger where a person right-clicks a unit when a unit is selected, and the selected unit gets an item from the right click.
Confused?
Player Red Has his hero selected
The player then right clicks a unit
If the slected hero is close enough, then it...
How can i play protected maps on FROZEN THRONE. I get the play custom game screen and it only shows me the latest game i tested. And i can't test a protected map... HELP ME.
=)
I'm getting furious.
I made a really basic system for an inventory that mayches my game, but it has some errors. I'll post codes first.
Items
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else...
OK.
I made an item that acts as a gun kinda.
Its ability is based off of storm bolt and it works fine.
But then i wanted it to give me a Stength boost.
So my item looks like this
Dragon Gun:
Storm Bolt
Stength Boost
After i added the stength boost the little cooldown timer on the...
OK very quickly.
I looked but whats a good passive ability for:
Reducing the holders DMG
Reducing the holders Attack Rate
Decreasing the holders Armor.
Thanks
K.
So quick question. I'm making a map and it requires certain items to go to certain slots. So for example:
(Inventory)
12
34
56
Whenever you pick up a Purchasable item i need it to go to slot 1, Charged to slot 2, etc.
So at the beginning when you have no items, the game creates...
Hi people!
Ok first I have an optional tid-bit.
Has anyone ever played the game Zelda: Twilight Princess? Well if you haven't you should and if you have...
Does anyone know where i could obtain a "Zora" model? Or a Goron model. If not, if anyone is absolutely amazing, could you make one for...
This is about the book twilight, not about twilights eve the orpg.
Ok, so I'm making a map based on the twilight theme of Vampires, Werewolves and Humans.
I have decided that each "class" will have 3 generic abilities and one-two specific abilitie per each character.
Generic:
So for...