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  1. Fulla

    Hungry Hungry Felhounds/Ultralisk movement?

    Does anyone know how the movement is done on those games? For those who played Uther Party on warcraft or Raynor Party on Starcraft. Any ideas? Basically a unit chases players but runs in a constant circle around them getting closer, giving them more time to dodge and run away. Difficult...
  2. Fulla

    Drop down buttons?

    Couldn't find a tutorial on this and searched Google. How do you make buttons that are drop down menu's? You click, they openup/drop down, you click an option, they come back up?
  3. Fulla

    Flashing the screen?

    How do you flash the screen a colour, examples, red, green etc. If you have played Mafia you will know what I mean when you are 'hit by the Mafia' Thanks.
  4. Fulla

    UI - Custom Buttons - How?

    Does anyone know how to setup DIALOG buttons with custom UI via triggers? I have scoured google searches and multiple forums, nothing seems to cover this. I tried to no avail the: Set - Dialog Item Image thanks.
  5. Fulla

    Icon image paths as variables?

    Hey, So basically I'm trying to place a number of icons into an array, so that I can randomly pick one and place it on a dialogue. I've hit a wall thou, as I can't seem to find a variable type to store it as. Anyone have any ideas? In warcraft you just used to use strings, as far as I...
  6. Fulla

    Project: Minigame Mania!

    Minigames Mania! Official Website Brief Intro: Hi guys, I'm Fulla, have been mapping in War3 pretty much since it came out. My best map was probably an old one Ninja vs Samurai Legends, some of you might have tried back quite a while ago. Hoping to go put alot more effort and go further in...
  7. Fulla

    Best Dummy Spell for AVATAR to avoid magic Immunity ?

    I'm working on a Mountain King Hero, whose ultimate is a variation of Avatar with the changing animations etc. I'd like to not have magic immunity thou. Which in your opion is the best dummy spell & best method to go about this? I'd still like to keep the morphing animations, I hear using...
  8. Fulla

    Spell Animation trouble

    I'm having real difficulty making a spell's animation 'attack'. Usually this is simple, you just add 'attack' as the animation string. However the spell is used by the Troll Beserker model (Alternate one), 'attack', doesn't work When I use 'attack, alternate' it works fine first time, but...
  9. Fulla

    Beserker (Headhunter) model?

    General question, how do you get the alternate beserker model to show? I copied the alternate string in all the categories but still can't get it working. thx
  10. Fulla

    AoS Lane Movement - AI improvement??

    Basically I've been working on a sort of mini AI if you'd even call it that, which improves the creep waves lane movement slightly. Its a two-part question: Creep Movement - Firstly I made waves move as groups (Easy as pie). - Next I began storing them into groups as there are some corners &...
  11. Fulla

    Serious vJass - "Save Map" Error

    I'm getting a very weird error, where I can't save my maps properly. I have no idea what is causing it either. Heres a screesnhot of the error: Whenever I try saving that error appears.
  12. Fulla

    Demon Hunter (Demon Hunter Form), how to make a fresh unit?

    How can you make a new unit in object editor using the alternate form of a unit, in this case I want to use the Demon form of the Demon Hunter. I copied every data field for the Demon Hunter (Demon Form) onto a unit, but it always remains just standard Demon Hunter. Something else that needs...
  13. Fulla

    Animated Gif's - E.g. showing of model animations - How?

    As title suggests, how can I make mini vids just to show off a model animation & link it to sites. - I assume download a program somewhere to take 'snapshots'? - I assume theres' some form of site that allows you to upload them. Can good old photobucket handle them? thx
  14. Fulla

    Photoshop: How to rotate layers/images?

    A general question, how do you rotate layers placed on images a few degrees left/right. Here is an example image, where its obviously been done: thx for any help.
  15. Fulla

    Items with mana cost?

    For some reason, I'm getting this weird bug where mana cost is not displayed in an items description. I've tried numerous different abilities per item, but still no good. What am I missing here? thx for any help
  16. Fulla

    Gold Resource Icon - Q's

    I made a custom icon to replace Gold. Tt works fine, atleast for the game interface, at top of the screen I need to know thou, what size is the one that appears inside units/items cost? It looks smaller than 32x32? Also does anyone know/have a premade one as an example, for the goldish...
  17. Fulla

    Vectors (Spatial) - Need a little help

    Basically I'm trying to learn vectors. I thought I'd start out simple, by converting a spell I've already got completed. I've managed to convert the X/Y calculation & now onto the Z part, but seeking help. The projectile is shot in arc upwards, which slowly descends back downwards. The plan...
  18. Fulla

    Advanced Fade Filters

    How do you Advanced Fade Filters, without making them block out ability tooltips. Whenever I display a fade filter such as an imported tag image, I can't see the tooltips of any unit abilities until I get rid of the Fade Filter? However in some maps I've seen it where you could!! Anyone know...
  19. Fulla

    Spell - Flaming Arrow - Having Trouble

    The spell is meant to be a pretty straight forward projectile spell. It launches an arrow in an arc towards a destination & upon impact explodes dealing AoE damage. Anitarf helped me alot with this script, but he had to go, so seeking further help. I'm currently having 2 major problems: The...
  20. Fulla

    Adjusting UnitFacing for 'Arc Movement' - (SetUnitAnimation)

    I'm working on a projectile spell that moves in an Arc up then down, like this: Im hoping to make the projectile's angle/facing adjust with the Arc. Currently this is what it looks like/happens (pretty ugly): What I'd hope it will look like eventually: In iNfraNe's Particle System, it was...
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