So I've been getting the run-around with the support over at Hiveworkshop.com because I guess they had some data breech who knows when, and me having not logged in, in who knows how many years, but my last post about anything was like 2009 I think(on there), I have been trying to re-access my...
I'm adding in some music, and I just want to know how I can get it to play looping continuously the most efficient way possible.
Then later in the game when you get to a certain part of it, I want the music to change the music it loops to something different, continuously until that event is...
My spellbook used to work perfectly, and in someways it kinda does, but heres what's up:
Originally, you got the item, and it came with some abilities, you could use those abilities at will.
Now if you move the item around in the inventory, it breaks it, where the abilities just flat out...
I looked at a bunch of tutorials for MUI all over but there hasn't been any basic ones. (Is that even possible?)
I just need to know what's the point of using an Integer[1], and an Integer[2]
Why not just use Integer[1] and increase the number each time it's used for all of the variables...
I've recently released a game on another website, and some people can play it perfectly fine like myself with no errors, while others are reporting the game crashes, or does not start, upon startup.
My Map Initalization is the only thing that I think could do such a thing (obviously cause...
If the camera is constantly moving towards something, how can I make it have a maximum amount of range before it starts following?
Like say the camera wouldn't move at all, but still be locked onto an area, or target, and then once the maximum range of whatever it was looking at moved too...
Go on an adventure into a world where you are able to change you're own outcome in this epic campaign style multiplayer RPG based map.
-Be one of the four heroes, Dregon a Warrior, Talroy a Paladin, Sunami an Assassin,
and Liou Tyrong, a Wizard as your main character.
-Obtain Orbs used to...
I have created tons of items with the labels like "Armor" and "Weapon" etc. in their text, and I need to know how to have a limit to how many of these you can have.
It's kinda like the way AceHart made a system like this, only instead of it limiting you to one of each, I need it more along...
When you are making a game, and you're setting down all of the units, buildings etc. and decide ok I'm going to use an AI to take charge of this new base I created, and you spawn the starting units etc. where they start off with probably a blacksmith and an alter, and a few towers here and...
If I have an AI that is added into the game via triggers, then how can I change their difficulty settings through the same thing? Anyone know?
-Dregonx
Condition Problem: Can't figure out how to get range in.
I'm trying to do a trigger kinda like this:
Less then 30% mana you gain X.
30% mana you lose X and gain Y.
60% mana you lose Y and gain Z.
and so on
I have no idea how to do it, I don't want all triggers going off at once...
Cluster Rockets get confusing sometimes, anyone know what I need to edit to change it where it's 1 missle that takes 10 seconds to hit the target AoE?
Edit: Or another option would be good too, I'd prefer to keep it Cluster Rockets though.
I've created a series of triggers to help myself learn how the trigger queue function works, heres how I want it to work first:
A footman is created for a random player in the first part.
Then the queue goes down to the next trigger and checks if the last created footman was owned by player...
This is just in general really, it's not a specific issue, more of a question really.
Sometimes in whatever map I'm in, using my usual For each integer A from X to Y do actions
Problem is, it doesn't always do the X to Y, and instead does a random number
So if say it's 0 to 4, sometimes...
I can't seem to figure out how to replace a unit, and then have it still be weakened or out of mana, everytime I replace one, it just comes up with full health.
This isn't a bug, just curious how to do it, can't figure it out. Thanks in advanced. :thup:
-Dregonx
When having a camera following in third person, is it possible to change the height of the camera to
X amount + Current Height of Unit
So say your unit is on top of a cliff or a mountain, the camera will adjust to that height. If he goes off the cliff or mountain, the camera will go down...
====This is to help understand about the type of map====
Alright, in my map, first you select a hero at the beginning, you level the hero up and upgrade your abilities like any other hero would, and these abilities are all entirely custom made by me, custom effects, damage, the works. Up to 4...