AI - Preplaced units / Replace Preplaced

Dregonx

TH.net Regular
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When you are making a game, and you're setting down all of the units, buildings etc. and decide ok I'm going to use an AI to take charge of this new base I created, and you spawn the starting units etc. where they start off with probably a blacksmith and an alter, and a few towers here and there(along with the basic starting units), instead of the usual Townhall / 5 Peasants.

Well, the custom-preplaced base may look awesome, but what happens when it gets destroyed?

Well then the AI decides it wants to replace it as expected of an AI.

But it doesn't want to put it back where you originally placed it at, no instead it picks a random spot around it's base and places the new unit there.


Well my question is: Is there a way for you to tell an AI to replace the preplaced units in their exact locations? If so, how?
 
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