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    Doodads

    Well if you read what the original poster asked, he asked how to make it so he can thewalls line up next to each other, not stack walls. Holding down shift is the correct method for doing this.
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    Non Hero Units Using Items

    I knew it was completely obvious... thanks. Im completely out of it today, I cant believe Im sick in the middle of summer.
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    Non Hero Units Using Items

    Quick question, and I know this is probably simple, but I'm sick as a dog, and can't think well. How do I make it so non-hero units can use items? If you give the "Unit Inventory - Race Name" they cant use the items, they can hold the item, but not use it. Do I have to give them the hero...
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    How to do TFT maps playable on RoC?

    There's a good tutorial by Tonks on the topic, search for it. It explains a simple conversion method that will allow you to use most TFT editor features on a RoC map. Edit: Here I found it http://www.thehelper.net/forums/showthread.php?t=46811 You can't make a "base map" with all TFT spells...
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    Massive List of Models required

    Just FYI alot of good models you find online have already had MDX squisher used on them, so don't count on being able to make any smaller.
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    Will this stop leaks?

    If your going to be using the point over and over, just do as you suggested and set it to a global at map initialization. Also just FYI, code takes up very little space in your map, especially if you use vexorian's optimizer. Code isn't what makes your big, its other stuff like imports.
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    Help with importing modified game interface and gameplay constants

    Import them in the import manager, not using Files-Import Strings
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    Making an RoC copy of my map

    I never said triggers were the only thing. In fact, I said nearly everything with the exception of spells and art can be used. I was simply explaining if you just want to use TFT trigger functions in RoC (without doing a full map conversion) you have to convert them to custom text. I know the...
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    Making an RoC copy of my map

    Um what is so funny? Did you try it?
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    Making an RoC copy of my map

    Then TRY IT. I'll tell you an even easier way to use TFT trigger functions. Just convert the trigger into custom text, and then you can save the map as an RoC map. If you want to keep them in GUI, you have use Tonks's method.
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    Making an RoC copy of my map

    I have now stated MULTIPLE times that you can use triggers with TFT functions (including mutliple sub-functions) in RoC using the conversion method. I suggest you stop talking unless you bother to try it, because otherwise you sound like a moron. There's nothing to "believe." It is a fact.
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    Making an RoC copy of my map

    Read what I wrote, the map has to be converted. But yes all those can be used if it has been converted.
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    Making an RoC copy of my map

    Thats not true, many of TFT features such as TFT triggers can be used in RoC if the map is converted. There is a tutorial on the conversion process. As I said before the only things that can't be used are TFT graphics(terrain, icons, models) and spells.
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    Making an RoC copy of my map

    You will have to remove All tft art and models, and any custom spells based on TFT spells (and your heros can't have tft spells)
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    World Editor vs World Editor Unlimited?

    This topic is discussed like every other week, try searching and you can find many threads with the pros and cons.
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    Dialogs and Buttons Leaks?

    Perhaps I will make "Dialog Wars: See who can click the most buttons" in an attempt to cause a dialog leak induced crash heh Anyways, thanks for all the comments, they were quite useful.
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    Dialogs and Buttons Leaks?

    Yea Rheias already said that, but doesnt that destroy just the dialog, what about the buttons, since they are separate variable type?
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    Dialogs and Buttons Leaks?

    Well duh, why would I destroy them before I use them... :P But what is the destroy button code line?
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    Dialogs and Buttons Leaks?

    Just because something is set to a variable doesn't mean it doesn't leak (for example unit group - if you set a unit group to a variable, and then set a new group to the variable to the variable, without destroying the first unit group, you will have a leak) In my map I will be setting...
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    Dialogs and Buttons Leaks?

    I just started working on a new map that uses alot of dialogs, I've read on a bunch of a posts that dialogs leak (but its not normally an issue since people don't use many). Since I'm using alot, I figure I should probably clean these leaks. What are the lines of code for destroying them?
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