Story
Ages ago I made a conquest map where you played as a very basic human race and it was sort of a mix between war of the two gods and some other things gameplay-wise. My friend urged me to remake the map somehow so I started work on a Troll related Gods and mortal map. I aimed for the map...
At the moment I'm wondering if I should release it.
Features
Inbuilt critical strike system
-Chance based on agility
-Fires on damage
-Only works for melee strikes not spell damage
-90% GUID
-Doesn't leak or lag
-Easy to add items or spells that give +% chance
-Easy to add items or...
If I have an ability that has a 2 second casting time; is their any event that fires when the player clicks the spell? I was sure it was "Begins casting an ability" but it doesn't seem to work.
I got bored of RPG maps a long time ago as I find them quite dull. So Ive decided to make some things that people can implement into their maps to make them less lame.
Obviously the coolest thing about RPG maps should be the quests, terrain and bosses. Since I suck at terraining and that...
Yay me! It may have included a lot of change to custom text and tinkering but I made a big old working JASS trigger. I'm so proud.
function Trig_DragonSpell_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A000' ) ) then
return false
endif...
I've made minimap images before. Lot's of them; *they* all worked. Suddenly with my new map no minimap image will work. I've made three so far and nothing.
Can someone just make in into a tga with the right bits please.
Anyway of doing something like this?
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Custom script: set (item + I2S(GetForLoopIndexA())) = UnitItemInSlotBJ(some_local_unit, GetForLoopIndexA())
I'm really lazy and need to move this items around a lot and do...
Ability is based off Thunder Clap with no damage or speed reduction. The problem is the units don't change owner at all.
Fear
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Terrible Scream
Actions
Custom...
Do all these things run from combat?
1) Worker classified units
2) Neutral units with Wander
3) Any unit with wander
4) Neutral Victim
5) Hex/Polymorphed Units
I'm not sure about some.
Not sure what the type of map is called where your unit spawn automatically (for instance most of the LotR maps)
(It's main plot is based of something or other.)
Features
All custom heroes
Side Quests :O
Up to 10 players
Different races
Building "add-ons" (Like in BfME)
Triggered...
I have a large map with a large amount of complex triggers. It worked fine for a long time; but then I tested after adding some new things and NO triggers AT ALL fire. Not even the map initialization triggers or simple ones which check for abilities etc.
I tried removing the things I added...
People are going on about WoW models being all illegal to use in Warcraft 3; I don't want to spark and arguement but while I was looking at the Mod Support Website I noticed one of their spotlight maps is the Moltern Core map which uses A LOT of WoW models.
Case closed; they don't care.
Source
Does anyone have or know where I can find the model of an archer that looks like a miltia? It has the skeletal archer animations and I really need it.
Thanks in advance.
I'm pretty sure the first trigger works but the second doesnt no matter if I add a "wait" inbetween it just stays as an active move.
Momentum Start
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Cuddly Bear
Actions
Set...
Can you make it so you can build gates and make them work through abilities? I made one and gave the abilities "open" and "close" and then added two triggers to make the gate play "death alternate" and "stand" but it doesn't work.
I don't want to have to get to all the hassle of spawning in a...
How do you get negative aura buffs? Whenever I try and set one of the values to a negative it just resets it to 0. Do have to do it all through triggers?
Firstly, is there a "loses a buff" event? Or does "finishes the effects of an ability" mean that?
Secondly, I have a trigger to give abilities to units who have killed more than a few enemies; this works through custom values. The values work fine because I added a test script that...