"Fear" trigger problem (Heavy custom script)

Kershbob

New Member
Reaction score
30
Ability is based off Thunder Clap with no damage or speed reduction. The problem is the units don't change owner at all.

Code:
Fear
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Terrible Scream 
    Actions
        Custom script: set bj_wantDestroyGroup = true
        Wait 0.02 seconds
        Set TempPoint = (Position of (Casting unit))
        Unit Group - Pick every unit in (Units within 100.00 of TempPoint matching (((Matching unit) has buff Fear (Ulty AoE)) Equal to False)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is A structure) Equal to False
                        ((Picked unit) is A Hero) Equal to False
                        ((Picked unit) is Mechanical) Equal to False
                        ((Picked unit) is alive) Equal to True
                        (Owner of (Picked unit)) Not equal to Neutral Victim
                    Then - Actions
                        Unit - Order (Picked unit) to Stop
                        Set TempUnit = (Picked unit)
                        Trigger - Run Fear SubTrigger <gen> (ignoring conditions)
                    Else - Actions
        Custom script: call RemoveLocation( udg_TempPoint )

Code:
Fear SubTrigger
    Events
    Conditions
    Actions
        Custom script: local unit tempUnit = udg_TempUnit
        Custom script: local player p_owner = GetOwningPlayer(tempUnit)
        Custom script: call SetUnitOwner( tempUnit, Player(bj_PLAYER_NEUTRAL_VICTIM), false )
        Wait 10.00 seconds
        Custom script: call SetUnitOwner( tempUnit, p_owner, false )
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
589
>Set TempUnit = (Picked unit)
A unit variable with no array can not hold more then 1 unit. You can do this is GUI just as easy btw
 
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