I don't know how this happened, but a while ago, my trigger editor displayed a trigger with no name (which the editor usually won't allow), which I couldn't delete or modify in any way.
I exited the world editor and reopened it; the trigger was gone.
I tried to test the map but it wouldn't...
We've had a thread about something very related to this, but this time I can't just base the spell on a different ability. I guess I could trigger it if worst comes to worst, but I'd still like to have closure on this.
First of all, for some weird reason the following two actions are...
Unit - Order Necromancer 0121 <gen> to Undead Necromancer - Raise Dead
That's all there is to it.
There is exactly one situation in which this order will not be executed: If the unit is owned by a computer. If it's owned by a neutral or user, it does.
I'm not running any AI, the unit has...
Edit: Solved
I just finished writing two triggers that allow creeps to respawn. Of course I tested it with low respawn times like 10 seconds, and it works perfectly. However, my desired respawn time is as high as 20 minutes, and that doesn't work.
Assuming that WC3 really just can't handle...
I can't believe it but this trigger doesn't work:
Actions
Set TempPoint = (Position of Altar of Darkness 0108 <gen>)
Hero - Instantly revive UndeadHero at TempPoint, Show revival graphics
Custom script: call RemoveLocation (udg_TempPoint)
It used to work, but it doesn't anymore...
For some reason, my Black Arrow-based spell always applies a buff to the enemy as long as a unit has the ability, even if it's not on autocast.
I didn't change the buffs Black Arrow adds, I just set its bonus damage to 0, and all the other changes are cosmetic.
I thought I had the perfect...
Is there any way at all to specify whether a buff is going to be considered positive or negative? I have a spell based on Inner Fire, it reduces armour using a negative number for the armour amount granted, but obviously I'd rather have a negative/red buff.
I'd base it off Faerie Fire but I...
Is there a way of detecting when Chemical Rage ends, exactly?
Explanation:
I wanted the Tinker to have an ability called Minelayer which automatically spawns goblin land mines every few seconds depending on what level the ability is. Because of the hero spell limit, it's a unit spell that...
Earthquake as we all know slows units down. However, there seems to be a hard limit for the speed percentage. I'm trying to make this spell/upgrade to Flame Strike that will also slow units down by 30/60/90%, trapping them in the area of effect. I thought 90% slowdown would be a lot but when I...