Earthquake - Units Slowed

dianamod27

Member
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1
Earthquake as we all know slows units down. However, there seems to be a hard limit for the speed percentage. I'm trying to make this spell/upgrade to Flame Strike that will also slow units down by 30/60/90%, trapping them in the area of effect. I thought 90% slowdown would be a lot but when I tested it the units were out of the AOE in no time, so I tested it with 100% and they're still moving just as quickly.
Anything I'm missing? Gameplay constants, spells that don't have a hard limit, whatever?

Thanks in advance.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Anything I'm missing? Gameplay constants

Most likely. If your unit's minimum movement speed it set to 0, it will use the value from the gameplay constants, which I believe is 150 by default. To permit further slowing, either change the minimum speed in constants, or change the minimum speed for the unit to something low (but not 0).
 

dianamod27

Member
Reaction score
1
Thanks man, I usually can't find entries in the gameplay constants for the life of me, even if I know they exist.

Edit: Maybe I should have added that I did find it thanks to you.
 
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