Adding ability on level 20.

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I have 3 abilities: Champion of Strength, Intelligence and Agility. I want to add each of those abilities when hero reaches 20, but I want the trigger to check what is the hero main attribute, so it would obviously look that ''Champion of Strength'' goes to Strength hero, Intelligence for Intelligence, and so on..

Thanks for help.
 
You should make 3 unit groups, one for each type of main attribute, and then... well that's it. Give the right ability to the right unit when it reaches level 20.
 
Well, I don't know how, that's why I asked for help.. xd
 
I think could be wrong but u cant check primary attribute.
 
Just change the learned ability to the ones you want:
Main attribute has to be higher than the others(but str can be equal).
Trigger:
  • learnskill
    • Events
      • Unit - A unit Gains a level
    • Conditions
      • (Level of (Triggering unit)) Equal to 20
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Strength of (Triggering unit) (Exclude bonuses)) Greater than or equal to (Agility of (Triggering unit) (Exclude bonuses))
          • (Strength of (Triggering unit) (Exclude bonuses)) Greater than or equal to (Intelligence of (Triggering unit) (Exclude bonuses))
        • Then - Actions
          • Hero - Learn skill for (Triggering unit): Human Archmage - Blizzard
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Agility of (Triggering unit) (Exclude bonuses)) Greater than (Strength of (Triggering unit) (Exclude bonuses))
          • (Agility of (Triggering unit) (Exclude bonuses)) Greater than or equal to (Intelligence of (Triggering unit) (Exclude bonuses))
        • Then - Actions
          • Hero - Learn skill for (Triggering unit): Human Archmage - Blizzard
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Intelligence of (Triggering unit) (Exclude bonuses)) Greater than (Agility of (Triggering unit) (Exclude bonuses))
          • (Intelligence of (Triggering unit) (Exclude bonuses)) Greater than (Strength of (Triggering unit) (Exclude bonuses))
        • Then - Actions
          • Hero - Learn skill for (Triggering unit): Human Archmage - Blizzard
        • Else - Actions
 
and what if the unit's primray attribute is lesser than any other?

Use unitgroups. Make 3 groups one for each attribute then add the heroes to their group ( strength heroes to the strength group etc.)
 
Hav a trig that runs at map inisilization and and al str heroes to str group etc and check in ur level up triger unit in str group equal to true give trigering unit master of strenth
 
Add the abilities to your heroes depending on whether they are str/agi or int based.

Disable the three abilities on map initialization for all players.

When a hero becomes level 20, enable all three abilities for the owner of the unit.
 
You only need 2 triggers and 1 variable
HeroStats: integer (array)

First Trigger:
Store Hero Type in a variable integer (1=strenght, 2=agility, 3=intelligence):
Code:
  Actions:
    -If <last unit created (or trained or etc.)> equal to <Blademaster> set HeroStat[NumberOfOwnerPlayer]=2
    -If... (for all types of heroes you need)


Second trigger:
Check which type of hero is leveling
Code:
  Event
    -A unit gains a level
  Conditions
    -Level of <leveling unit> equal to 20
  Actions
    -If HeroStat[NumberOfOwnerPlayer]=1 then add <Strenght abilitie> to leveling unit
    -If... (for agilitie and intelligence)


BUT

This stat abilitie is set in the place of "skill point red cross" (3x, 1y)?
In that case you should change your event to another, for anti-stupid peopple. :mad:

Why?
Because, what happens if a player dont spend all skill points when he/she research lvl 20?
In that case you must create a new variable that stores spend skill point (integer array) and check every time he/she spend a skill point. If that variable is 20 (asuming that the hero gains 1 point each level) then activate stat abilitie.

Third trigger (remplace second):
Check which type of hero is learning a new abilitie
Code:
  Event
    -A unit learns a abilitie
  Conditions
  Actions
    -Set HeroSkillPoint[NumberOfOwnerPlayer]=HeroSkillPoint[NumberOfOwnerPlayer]+1
    -If all conditions are true then actions
        Conditions
          -If HeroSkillPoint[NumberOfOwnerPlayer]=20
        Actions
          -If HeroStat[NumberOfOwnerPlayer]=1 then add <Strenght abilitie> to learning unit
          -If... (for agilitie and intelligence)


Remember, its very hard create an anti-dump ppl trigger, because some dump ppl is very smart! :nuts:


PD: Sorry for my english, but Spain is different :p
 
Or instead of a bunch of long and stupid triggers, you could use Tom Jones' ingenius idea.
 
Add the abilities to your heroes depending on whether they are str/agi or int based.

Disable the three abilities on map initialization for all players.

When a hero becomes level 20, enable all three abilities for the owner of the unit.

This is What I do:

1)
Trigger:
  • Init Disable
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Disable Champion of Agility for (Picked player)
          • Player - Disable Champion of Intelligence for (Picked player)
          • Player - Disable Champion of Strength for (Picked player)


2) Then this:

Trigger:
  • Reach LvL 20
    • Events
      • Unit - A unit Gains a level
    • Conditions
      • (Hero level of (Triggering unit)) Greater than or equal to 20
    • Actions
      • Player - Enable Champion of Agility for (Owner of (Triggering unit))
      • Player - Enable Champion of Intelligence for (Owner of (Triggering unit))
      • Player - Enable Champion of Strength for (Owner of (Triggering unit))


First of all, I add my desired ability in hero ability. Everything works fine, except that my abilities work on lvl 1.

For example, I use: Intelligence +200 mana point and +5 mana point regeneration. Even if they are disabled on map init, they still work. Btw, I use spelbook, then i put all of abilities there.
 
Do you read what do I say? Everything works fine, except that abilities work, even if they are disabled.


hmm ludnica, le'mme try that.
 
ludnica, I already disabled that. I have 3 spellbooks, Champion of Strength, Intelligence and Agility.
 
Give them 2 level at level 1 no increase when hero levels up, level equal to 20 set ability level to 2
 
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