Events
Unit - A unit Gains a level
Conditions
(Hero level of (Triggering unit)) equal to 20
Actions
Unit - Set level of YOUR ability to 2 for (Triggering unit)
Check the 3 attributes, the higher attribute is the main attribute.
[B][COLOR="Navy"]Events[/COLOR][/B]
An Hero gains a level
[B][COLOR="Navy"]Conditions[/COLOR][/B]
Level of <leveling unit> equal to 20
[B][COLOR="Navy"]Actions[/COLOR][/B]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or/any
Unit type of <leveling unit> equal to <paladin>
Unit type of <leveling unit> equal to <chief tauren>
Then - Actions
Add <strenght of champion> abilitie to <leveling unit>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or/any
Unit type of <leveling unit> equal to <demon hunter>
Unit type of <leveling unit> equal to <blade master>
Then - Actions
Add <agilitie of champion> abilitie to <leveling unit>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or/any
Unit type of <leveling unit> equal to <archmage>
Unit type of <leveling unit> equal to <keeper of the groove>
Then - Actions
Add <intelligence of champion> abilitie to <leveling unit>
Else - Actions
ONE TRIGGER, you dont need more:
Code:[B][COLOR="Navy"]Events[/COLOR][/B] An Hero gains a level [B][COLOR="Navy"]Conditions[/COLOR][/B] Level of <leveling unit> equal to 20 [B][COLOR="Navy"]Actions[/COLOR][/B] If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or/any Unit type of <leveling unit> equal to <paladin> Unit type of <leveling unit> equal to <chief tauren> Then - Actions Add <strenght of champion> abilitie to <leveling unit> Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or/any Unit type of <leveling unit> equal to <demon hunter> Unit type of <leveling unit> equal to <blade master> Then - Actions Add <agilitie of champion> abilitie to <leveling unit> Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or/any Unit type of <leveling unit> equal to <archmage> Unit type of <leveling unit> equal to <keeper of the groove> Then - Actions Add <intelligence of champion> abilitie to <leveling unit> Else - Actions
Only add unit-type in each condition for all your heroes