Adding ability on level 20.

Why its perfect. They hav 2 levels. Level 1 no increase in anything. level 2 the increase u want. When hero reaches lvl 20 set the ability lvl to 2. Why wont it work
 
And how will you do that (combining my triggers with yours)?
 
No just add what i said to ur level triger
 
Well, the ability must remain unseen and I need inventory slots..
 
Ur point exactly it wil be the same but just with 2 levels
 
Hmm, I don't get you enough.. can you explain it a bit more detailed, perhaps show me an trigger? xd
 
havent read the whole thread, but thinks he mean that your ability that gives your bonus has 2 levels,
level 1: 0 bonus (gives nothing, 0mana bonus)
level 2: X bonus (for example 200mana bonus)
and when you want your ability to work, set lvl of your ability to 2

should look something like:
Code:
    Events
          Unit - A unit Gains a level
    Conditions
          (Hero level of (Triggering unit)) equal to 20
    Actions
          Unit - Set level of YOUR ability to 2 for (Triggering unit)
 
Make 3 base abilities off Item Armor Bonus or something which cannot be seen in interface.

Name them AGI, INT, STR. Add each to each AGI or STR or INT hero accordingly, now when the heroe becomes Level 20, like in polo2005 function, check if the unit has the ability (Level of Ability > 0), if it does, add the stat increase ability to the leveling hero.
 
ONE TRIGGER, you dont need more:

Code:
[B][COLOR="Navy"]Events[/COLOR][/B]
    An Hero gains a level
[B][COLOR="Navy"]Conditions[/COLOR][/B]
    Level of <leveling unit> equal to 20
[B][COLOR="Navy"]Actions[/COLOR][/B]
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <paladin>
                Unit type of <leveling unit> equal to <chief tauren>
        Then - Actions
            Add <strenght of champion> abilitie to <leveling unit>
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <demon hunter>
                Unit type of <leveling unit> equal to <blade master>
        Then - Actions
            Add <agilitie of champion> abilitie to <leveling unit>
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <archmage>
                Unit type of <leveling unit> equal to <keeper of the groove>
        Then - Actions
            Add <intelligence of champion> abilitie to <leveling unit>
        Else - Actions


Only add unit-type in each condition for all your heroes
 
ONE TRIGGER, you dont need more:

Code:
[B][COLOR="Navy"]Events[/COLOR][/B]
    An Hero gains a level
[B][COLOR="Navy"]Conditions[/COLOR][/B]
    Level of <leveling unit> equal to 20
[B][COLOR="Navy"]Actions[/COLOR][/B]
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <paladin>
                Unit type of <leveling unit> equal to <chief tauren>
        Then - Actions
            Add <strenght of champion> abilitie to <leveling unit>
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <demon hunter>
                Unit type of <leveling unit> equal to <blade master>
        Then - Actions
            Add <agilitie of champion> abilitie to <leveling unit>
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Or/any
                Unit type of <leveling unit> equal to <archmage>
                Unit type of <leveling unit> equal to <keeper of the groove>
        Then - Actions
            Add <intelligence of champion> abilitie to <leveling unit>
        Else - Actions


Only add unit-type in each condition for all your heroes

Best answer so far! +rep.

Now, I have problem with setting icons on propper place. I ussualy course my object by this picture, but this time icons mix up when I place them like I want:

Picture (1/5) - This is the picture which I used to set my icons:
buttons.jpg


Picture (2/5) - This is the current status of my pictures, followed by the picture one:

2i941dz.jpg


Picture (3/5): Picture of Those icons in picture 2:

xc896h.jpg


Picture (4/5) - Same as picture 3, except it's another ability:

302w2s0.jpg


Picture (5/5) - Same as picture 4:

2rpqjb9.jpg


What do I want:

3 Icons set up like this:

axf8sk.jpg
 
Its corect and remember x.y thats what the order is
 
Well, obviously at my map isn't correct. What is X and what is Y (where do I need to place them, or how are they placed).
 
X it the first number before the coma and Y is after
 
Hmm i would say upload ur map but u probaly dont want to and i cant see a problem
 
I need to browes through and see what hapens when i do this and that. See ur problem is that the icons are in the wrong place but u set it right so i cant tel u whats wrong because i hav never seen a problem like this.
 
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