AI CONTEST #1 | July 3rd - July 19th

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Gtam

Lerning how to write and read!! Yeah.
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Maby leave your elementals to fight then go to fountain the teleport back to the elementals
 

TideOfChaos

New Member
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You can use Death Pact on animated corpses (Using animate dead, I think?)
But yeah, what Daskunk said.
Anyway, most heroes that have one spell that is useless can still be used.
 

Gtam

Lerning how to write and read!! Yeah.
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No it cant animated corpses are invaunrable so they always have full hp
 

Sevion

The DIY Ninja
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Question, if I die, but have Reincarnation, will the kill before Reincarnation be counted as the "win" kill or the kill during the CD of Reincarnation? (I say CD because what if you're in the battle and your Reincarnation CD finish before he has a chance to kill you ;))

I would assume if you die and don't reincarnate.
 

BRUTAL

I'm working
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one of the mods answered that saying; "its a death when it says 'hero has fallen'"
which means yea you lose if you die and dont reincarnate
 

Tamisrah

Active Member
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Would anyone mind to explain the point about no pathing checks?
Does it mean that even dynamic pathing algorithms are declined to guide our heroes? (thinking of stuff like A* or mb even D*)
Besides I know at least three reasons why my AI needs pathing checks besides the purpose of getting somewhere.

Other point I'd like to confirm, the thing about don't check Illusions with triggers. May I rephrase that as: the use "IsUnitIllusion(BJ)" is forbidden?
 

Sevion

The DIY Ninja
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IsUnitIllusion is forbidden. It checks if it's an illusion or not (returns true or false).
 

Romek

Super Moderator
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Anything to do with getting information about the opponent is forbidden unless used in conjunction with "IsUnitVisible" or w/e the GUI equivalent is.
 

DonRoman

New Member
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Hm, are we allowed to check which unit type our enemy is?? or must we wait for IsUnitVisible() ??? I mean normally you know who youre going to fight arent you? x)

About the implentation, how do you import our AIs? Is it okay if you have to set one or two variables?

And we can make use of the wards field of vision, cant we? (damn why did you have to add them :p)
 

Exide

I am amazingly focused right now!
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Sevion

The DIY Ninja
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Bah. So now I have to change my code to find the nearest fountain instead of the nearest rect at each one -_-'
 

Gtam

Lerning how to write and read!! Yeah.
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Yes you can preset fountain locations and use them. It was already asked and anwserded
 

Andrewgosu

The Silent Pandaren Helper
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Romek

Super Moderator
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If you're going to make variables in the Variable Editor, I'd appreciate if you prefixed them with your name, followed by an underscore.
For example:
"UnitPosition" -> "Romek_UnitPosition"

Oh, and if your AI lags the shit out of my computer, I'll disqualify you.
So no instant loops running for 9 minutes please (Sevion :rolleyes:).
 

Sevion

The DIY Ninja
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Then I'll pull out. No point in doing it now. I don't want to rewrite it.

Edit: Scratch that, I'll stay in. Gah. Time to rewrite my entire code :(

With no AI for the enemy player, my AI found him 40 seconds o_o' But that's with my über code. Now I have to change it because Romek is being mean.

(I'm going to keep it and when I finish it, I'm going to send it to Romek ^_^ I want to see if it lags his PC :D)

Edit2: Second test: 1 minute 50 seconds to find, 1 minute to kill ^_^ Total: 2:55 :)

This is why I like my infinite loop AI :( [Romek, it might not lag you ;)]
 

Romek

Super Moderator
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You're doing it wrong, Sevion.
 
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