AI CONTEST #1 | July 3rd - July 19th

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Andrewgosu

The Silent Pandaren Helper
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What he's trying to say is that putting standard melee heroes in an arena is a horrible idea.

It's like... 80% of the outcome is based on the hero you pick, not the AI. Sorry, but that doesn't look like a good basis for a contest to me.

Yes, the choice of your hero is crucial.

And it cannot be always perfectly balanced.

Sooo, when our Hero dies he's gone forever?

Yes, because that will be the end of the battle.

this contest just sucks

You are not obligated to join.

personally, i think the map should be changed right away

I've been tweaking on version three and here it is.

Changes:

  • Removed a lot of trees and high cliff from the middle and made it more spaced out.
  • Some parts of the map are now under blight so Undead heroes can regenerate while not near fountains.
  • Added two meat wagons that spawn a corpse of a random creep from level 1 to 5 every 15 seconds once the heroes get to level 6.
  • Night Elf heroes are now able to benefit from Ultravision upgrade when they reach level 6.
 

DonRoman

New Member
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Don't know if this has been answered yet, are we allowed to use dummies to check the pathing, when we remove them right away.
( like the pathing check function where you create a skeletton and check x/y coordinates and remove it ... dont know who created it .... )

i guess not but its always better to ask ^^
 

Exide

I am amazingly focused right now!
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I must admit that I'm much too lazy to read through the whole thread.
I did read the first post, however. I still have some questions, though.

There's no trigger in the map for spawning Heroes. Do I add my own for testing? Do I spawn the Hero on a random location?
I can choose one hero of the standard melee map heroes and do a script specifically for that Hero? (So that I will compete with the same Hero always.)

Which hero is the bestest? :eek:
EDIT: If I was serious I would've spelled it right.
 

Lightstalker

New Member
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Well... I chose my Hero so I hope corpses won't be implemented or I'll have to change the whole AI! :(

(Why do NE get Ultravision :(:mad:? There's no Hunter's Hall!)
 

Lightstalker

New Member
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What do you mean?

All the heroes will be revealed after the AIs have been submitted.

So there's no way you can change code afterwards.

Oh... I get it. Anyway, I meant if we could make a few different triggers for different Heroes. Examaple:

P2 has a DH, then create a BM for me and destroy all unused triggers.
P2 has a BM, then create an MK for me and destroy all unused triggers.

Kinda like that.
 

Andrewgosu

The Silent Pandaren Helper
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still having trouble on movement though

The tight areas around fountains and in the middle are intentional.

can we refer to some generally known spots?

I don't see a reason why not.

Are we allowed to use dummies to check the pathing?

No, that is not allowed.

You must issue an order and walk your hero to the desired location.

If he can't move there, he can't move there.

Do I spawn the Hero on a random location?

You can preplace or create it at random for testing purposes.

When the battle stage commences, we'll spawn them randomly on the map.

I chose my Hero so I hope corpses won't be implemented or I'll have to change the whole AI!

Too bad, it's already implemented to allow a wider variety of heroes to be chosen (Warden, Paladin and Death Knight can use their ultimates now).

I meant if we could make a few different triggers for different Heroes.

No, you have to code a single AI for a single hero.

You cannot switch your hero and AI once submitted.
 

N2o)

Retired.
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Award: Trigger-Happy - The best Code-Kills Ratio?
The player with the most coding?
The player with the least coding?
I dont really know, just i thought it was a nice PUN and a nice name for an award.
 

UndeadDragon

Super Moderator
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Award: Trigger-Happy - The best Code-Kills Ratio?
The player with the most coding?
The player with the least coding?

None of those awards are very good. It doesn't matter how much coding you use, as long as it works well and it does lag/leak.
 

Lightstalker

New Member
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In the first post it says the AI must work for any map...

Trigger:
  • Set Fountain_Point[0] = (Position of Fountain of Health 0002 <gen>)
    • Set Fountain_Point[1] = (Position of Fountain of Health 0003 <gen>)
    • Set Enemy_Group = (Units owned by Player 2 (Blue) matching (((Matching unit) is A Hero) Equal to True))


Is the above OK? If it was another map, all you'd have to do is set the above to be other fountains or another player
 

N2o)

Retired.
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Too bad, it's already implemented to allow a wider variety of heroes to be chosen (Warden, Paladin and Death Knight can use their ultimates now).

Paladin cant, seems as they aren't 'friendly' units, not to player 1 anyway.
 

BRUTAL

I'm working
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im still wondering about this; i dont know if it was answered
the heroes will be created at a random time in game by the judges when testing, right?

well say two heroes of the same unit type are paired up, how are you supposed to figure out which hero is yours in your AI; since they are the same unit type and we cant tell what player we are going to be between one and two?

like when we are testing our heroes we can preplace them and set them to a global variable; easy.
Can the judges set just one unit variable in our script to our hero? otherwise i can't imagine how to figure out a way to find out what hero is yours :p
 

Jimpy

The Invisible Observer
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aicontestmapoverview.jpg


Image of the arena for anyone who's interested.
Mods feel free to delete this post and include it in the first post.
 
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