Animation issue

warpo

New Member
Reaction score
5
In my newest level, I have two magical stones which must be de-activated before my two gate guards will become vulnerable. Once your hero enters my triggering region a countdown timer starts. While my hero is in my triggering region, I would like him to continue doing his spell animation ( which I got down just fine ) but I don't want him to be selectable until the timer ends. I tried pausing the unit, but he freezes in the air. I thought by pausing him it would make him unselectable but his animation stops. here is the trigger.

Code:
Events
    Unit - A unit enters Wolf Stone Region <gen>

Conditions
    (Triggering unit) Equal to Kymore 0012 <gen>
Actions
    Wait 0.50 seconds
    Unit - Pause Kymore 0012 <gen>
    Unit - Make Kymore 0012 <gen> face Resurrection Stone (southeast facing) 0143 <gen> over 0.00 seconds
    Wait 1.00 seconds
    Animation - Play Kymore 0012 <gen>'s Spell Alternate animation, using only Common animations
    Trigger - Turn on Timer Start Wolf <gen>
    Trigger - Run Timer Start Wolf <gen> (ignoring conditions)
    Trigger - Turn on Kymore Dying Wolf <gen>
 
S

Sunny_D

Guest
you could do a trigger like:

Code:
E: every 0.1 seconds of the game
C:
A: Selection - Remove Kymore 0012 <gen> from selection for (Owner of (Kymore 0012 <gen>))

enable this trigger when you enter that area and stop trigger when your timer expires...
 

warpo

New Member
Reaction score
5
Hmmmm.... that sounds like it could work.... I'll give it a shot. Thanks
 
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