Hey, I'm trying to make a unit that will cause a frozen nova effect everytime it hits with a frozen effect (e.g. the attacked unit is paused and can't move) I have created a trigger that when (UnitA) attacks, the attacked unit is paused and has a special effect of Frozen Nova on it however, the frozen nova always disappears before the full duration of the pause.
The final solution is this. (CasterA) casts a spell, (UnitA) is created. (UnitA) will attack a certain amount of times and will attack a different unit everytime. The unit which is attacked will become frozen for a certian amount of seconds.
I know the Nova Special effect will stay on if it was a buff from an ability(e.g. storm bolt with Nova as a buff)
I have thought of a few solutions but none of them have workd.
1st, i have tired to make the special effect pause but that can't seem to be done
2nd, I have tired to make the special effect into a unit but when (UnitA) attacks the next unit, it will stuff it up coz i cant control the stop of animation quick enough(using change unit animation to 0%)
3rd, I have tried making (UnitA) cast a spell(storm bolt) with Nova buff attached but first it takes too long to cast as casting is slower than attacking and it has stoped my trigger from working.
Here is a basics of my triggers
Event: Unit cast spell
Condition: Spell = (Spell1)
Action: Create 1 unit called (UnitA)
Action: Order (UnitA) to attack target of casting unit
Event: Unit is attacked
Condition: Attacking Unit = (UnitA)
Action: Create Special Effect on (Target)
Action: Pause (Target) for x secs
The final solution is this. (CasterA) casts a spell, (UnitA) is created. (UnitA) will attack a certain amount of times and will attack a different unit everytime. The unit which is attacked will become frozen for a certian amount of seconds.
I know the Nova Special effect will stay on if it was a buff from an ability(e.g. storm bolt with Nova as a buff)
I have thought of a few solutions but none of them have workd.
1st, i have tired to make the special effect pause but that can't seem to be done
2nd, I have tired to make the special effect into a unit but when (UnitA) attacks the next unit, it will stuff it up coz i cant control the stop of animation quick enough(using change unit animation to 0%)
3rd, I have tried making (UnitA) cast a spell(storm bolt) with Nova buff attached but first it takes too long to cast as casting is slower than attacking and it has stoped my trigger from working.
Here is a basics of my triggers
Event: Unit cast spell
Condition: Spell = (Spell1)
Action: Create 1 unit called (UnitA)
Action: Order (UnitA) to attack target of casting unit
Event: Unit is attacked
Condition: Attacking Unit = (UnitA)
Action: Create Special Effect on (Target)
Action: Pause (Target) for x secs