Other Bash of the Wizards (BOW)

Bloodcount

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dolnload the map on comment 12 and see the triggers under the folder stylish.The only thing missing there is the actual bar that shows how much you need to the next level.
 

Jolly chap*

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Perhaps we can change the name "stylish"? It doesn't fit with the map. How about something with the word "magic" or "spell"?
 

Bloodcount

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Well I made the helpers.They are 3 classes so far- pets(basicly animals, nothing special about them no triggers needed exept the command ones) Supports(Archer, healer, well, nothing special so far) Tanks(hm...warrior class Advanced(we need some triggers here, well they are "cast your spell on the blood mage" type.That is all from me.

EDIT: I solved the stylish trigger problem.Now it works exactly how I imagined it will

EDIT II: I have re-made the mode section.You can see the changes in my first post.

EDIT III: Why don't we give the mages souls.These artifacts are not purchesable or droppable.You must earn them.THey are like stones of mana- the have a passive ability you can use them and you can stack a lot of them in one inventory space.There are 2 types of souls- Proud Souls and Devil Souls.The proud souls are earned when you Duel enemies(not start to fght some one who has 300hp left), when you, take a lot of dmg and don't die.They give you a little armor bonus and when you use them they taunt the enemies.Devil souls- extly the oposite- to earn them you must deal visious ammounts of dmg witout beeng killed and to fight a lot of enemies at once.THey give you a slight hp regen and when you use them they make the enemies run from you.
 

Jolly chap*

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Change Proud Souls and Devil Souls to something like Mage Souls or Arcane Souls. It sounds more Wizard-Like. :)
 

Bloodcount

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Ok.We also must decide the stylish levels.I mean the ones so far are these:

Dull! Dope! Deadly! Deadman Walking! Cool! Come on! Crazy! Carnige! Bravo! Bilngo! Blast! Brutal! Are you ready? Awsome! Alright! Atomic! Stylish! Show time! Sweet! Smokin'! Smokin' Style! Smokin' Sick Style!
 

Jolly chap*

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Hmm ... well, if the theme is mages and forests, don't you think that the terms above are too, er, modern? And I don't think we need that many. It will get more confusing.
 

Bloodcount

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Hmm ... well, if the theme is mages and forests, don't you think that the terms above are too, er, modern? And I don't think we need that many. It will get more confusing.

Yeah I am conserned that they won't fit....However I shall explain why the theme is Mages and forests.In mythology there are 2 parts of the world.The known and unknown.Baisicly the known is the village where people live and work.The Unknow(forests) is where the muthical beings live.Where faifires dragons, wiches, wizzards, mages hydras ands so on live.So baisicly what i need for the terrein is a magical yet evil forest.Also the stylish Rank will be devided into 3 special types.My Idea is to create an almost unreachable and uncountable stylish levels.And yeah we do have to change the namefrom stylish to somthing else.Ideas?

EDIT I: added a system that shows the name of the spell when you cast it.It works for all of the spells, units and players.

EDIT II: shlud we add a chat over unit system?
 

Jolly chap*

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Chat? No, not yet. Let's develop more on the map first and getting the foundations set before installing, er, unneeded things.

But I'm confused what name the "style" system should be. Umm ... Arcana System? Synergy? Or just plain old Energy ...
 

Jolly chap*

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Well, if the map is supposed to be chaotic and full of mayhem then maybe. I'll let you decide, maybe with Accname.
 

Bloodcount

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The map, with the new stuff!

Jolly, the meter is not to fit the theme as much as to make the dmg dealing a bit moore intence and to stimulate you to try and gete to the higher ranks.And...Let's wait for Accname to say what he thinks :thup:

EDIT: Shloud we add diffrent types of mage classes?Like if you type "trickster" you will get 6 spells.Each one of them will be from this theme.If you type""Blaze Dancer" you will get 6 fire spells and so on.What do you think? ANd there won't be any chat over units- there will be too many messages over the units head
 

Jolly chap*

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Hmm. Maybe we could add a shop that allows players to "buy" their own spells? This will allow greater customization and personal touches to your Mage.
 

Bloodcount

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What do you mean by buy? Like for one use or like items?Also, i have thought up of a way to add atack to units AND keep it the "random" way.They will buy staffs.Each staff will have phoenix fire and different dmg ammount cooldown and so on, so that the mages can still have some kind of a normal atack.
 

Jolly chap*

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Um, I meant that you can buy spells from a store, then that spell you bought will be added to you. To level up the spell, you need to buy the same thing from the store. You will have a maximum of ... 5 spells? 4 spells? Dunnoe.
 

Bloodcount

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Hm...perhaps we shall add them as items that can be leveled up.The normal slots are reserved for the spells through the chat.Speaking of items what kinds of itms shloud we add.We have septers and spells sofar.Potions no doubt and books that increase your mana or hp.And...we have the mage and wizzard souls.And what else is there?Armours?
 

Jolly chap*

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Mages wearing armour? Well ... maybe cloaks and robes and capes and stuff like that. Coats, tunics, simple shirts, but not heavy armor.

And what kind of models are we using for the Mages?
 

Bloodcount

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Mages wearing armour? Well ... maybe cloaks and robes and capes and stuff like that. Coats, tunics, simple shirts, but not heavy armor.

And what kind of models are we using for the Mages?

Blood Mage, and i was talking about magick resistant robe or somthing


EDIT: Jolly, wanted to ask you- are you going to need to import any custom models or somthing in order to get the Magical-evil-forest look of the map?
 

Jolly chap*

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We should add different models. Basically, they're all the same except for different models. How does that sound?
 

Bloodcount

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We should add different models. Basically, they're all the same except for different models. How does that sound?

Pretty cool.HM..how about this- each hero starts like a blood mage and he has items.The items have the ability chaos and the player will change into a somthing else if he doesn't like it.I sugjest that we add the archmage and sorceress nodels.Any other sugjestions?
 

Jolly chap*

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Models: Jaina, Necromancer ( if you want other races except humans), Naga Siren, priest.

And maybe you could interesting class combinations such as warrior-mage, thief-mage. :D I guess we could use the Chaos Ability you mentioned to change each Hero to that specific class depending on their abilities/items.
 
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