Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Well, I have finished my last project.And this idea came to me.I have only the idea, no terrein or somthing and i will probably start it after I make a few decs for a card game....Anyway I present to you Project
Bash of the Wizards (BOW)
The core of the map- 500 Years after Faust Bloodmoore, THe Witcher, was killed magic energies are evrywhere.Wizzards battle each other for power.
Now for the Core of the gameplay- YOu forge the spells you use using various elements and the chat.Each wizzard has his own tower and tower hearth.And Each game mode will be complettly(and i do mean completlly) different
Well some Advanced game-play and system info: You will have third person camera but NOT arrow key moovement(together they sound cool but are crappy)You will have a stylish and a taunt system(finally figyred how to make them)Well usally you can buy helpers- units from you who you can'not control directly only give comands on where and who to atack and which spells to use.Your tower is not a building like a moon well.You can go in it.You can build up it's defences.The tower hearth will have some functions(like teleportation)There will be some bosses and some events.Also I will try to make a randomizer for the terrain.
And now the game modes so far- Deathmach- you must acheave an ammount of kills to win.
Arena Deathmach- you are locked in an arena.All of the action is in there
Last Tower standing- Be the only mage with a towar and win.
The tower hearth- you have no tower hearths.They will spawn at the centre of the map.The first one to acheve XX hearths wins.
All in One- you play all of the game modes (the ones up) but for a verry short win conditions(example- deathmach- 15 kills)The player with most winns in modes wins.
Assasination- Like deathmach but in order to get a point from killing you must kill the player without having less then 400hp after the battle.
Each of these modes will have a mul-tiplayer version.
And secondary modes:
Teams of 2;3;4;6
Faust Bloodmoore- The Witcher- all of the heroes are really strong.
No helpers
No bosses
Crazy creeps- (creeps will aocasionally atack your base)
The team is ready and working on the map!
You can leave comments/ideas/and evrything else here.
Yours, Bloodcount
Bash of the Wizards (BOW)
The core of the map- 500 Years after Faust Bloodmoore, THe Witcher, was killed magic energies are evrywhere.Wizzards battle each other for power.
Now for the Core of the gameplay- YOu forge the spells you use using various elements and the chat.Each wizzard has his own tower and tower hearth.And Each game mode will be complettly(and i do mean completlly) different
Well some Advanced game-play and system info: You will have third person camera but NOT arrow key moovement(together they sound cool but are crappy)You will have a stylish and a taunt system(finally figyred how to make them)Well usally you can buy helpers- units from you who you can'not control directly only give comands on where and who to atack and which spells to use.Your tower is not a building like a moon well.You can go in it.You can build up it's defences.The tower hearth will have some functions(like teleportation)There will be some bosses and some events.Also I will try to make a randomizer for the terrain.
And now the game modes so far- Deathmach- you must acheave an ammount of kills to win.
Arena Deathmach- you are locked in an arena.All of the action is in there
Last Tower standing- Be the only mage with a towar and win.
The tower hearth- you have no tower hearths.They will spawn at the centre of the map.The first one to acheve XX hearths wins.
All in One- you play all of the game modes (the ones up) but for a verry short win conditions(example- deathmach- 15 kills)The player with most winns in modes wins.
Assasination- Like deathmach but in order to get a point from killing you must kill the player without having less then 400hp after the battle.
Each of these modes will have a mul-tiplayer version.
And secondary modes:
Teams of 2;3;4;6
Faust Bloodmoore- The Witcher- all of the heroes are really strong.
No helpers
No bosses
Crazy creeps- (creeps will aocasionally atack your base)
The team is ready and working on the map!
You can leave comments/ideas/and evrything else here.
Yours, Bloodcount