Changing Weapon Types during game play

Twilight33

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hello im trying to work on a custom hero game and i want to be able to allow my players to select what special attack types they want if any once they choose their hero IE. Bounce, Splash, Line etc. I've been looking in abilities and upgrades and haven't found a way to alter a units attack type during game play. Is this something thats going to require heavy custom scripting or am i missing something?
 
Your going to end up creating a lot of different units. No way to have that many variations with scripts.

It is possible to switch between two but using orb effects that toggle between attack 1 and attack 2.
 
so your saying instead of trying to alter the weapon type i should just make a instance of every hero with each attack type in the object editor and then give them them the version they want during game play? what kind of file size issues might this cause? i plan on having around 16 or so heroes to choose from in the initial version of the map.
 
> i should just make a instance of every hero with each attack type in the object editor
Yes, you should.

> what kind of file size issues might this cause?
Extremely minor, or lets just say none.
But it will slightly effect your map's loading time...a couple of seconds, again very minor.
 
another question is their a way to get a barrage effect thats based off the characters actual damage like cleave does?
 
Well barrage is based off the actual damage AFAIK...
So this tutorial might as well help you.
 
AFAIK? Whats that mean?

i've already looked at the tutorial.

i'm looking at barrage in the Object Editor and it has no way to set the damage the way i want it. it has a "Data - Damage per target" line but thats a fixed amount completely independant of the heroes actual attack damage.
 
AFAIK = As far as I know

Data - Damage per target is dependant on the heroes damage, not fixed.
 
so i would set the "data - damage per target" to what?

i'm lacking an understanding of exactly what the "data - damage per target" field does. is it bonus damage or dealing the heroes damage to a maximium of what the field is set to?
 
> so I would set the "data - damage per target" to what?

The default will do.
If you put the ability on a Hero, it will be ignored anyway and simply use the damage the Hero is doing.
 
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