Sirroelivan
Gunnerkrigg Court
- Reaction score
- 95
I'm currently working on a map I've been willing to work on for a long while. Basicaly, it's a turnbased card game along the lines of Magic: the Gathering or WOW Trading Card Game.
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-----Object of the Game-----
The object of the game is to kill the opposing deckmaster. The opposing deckmaster is protected by three shields. You'll have to take these down before you can attack the deckmaster.
-----Rounds/Turns
A round is each player taking a turn. So a round would consist of both player 1's and player 2's turn.
-----Resources-----
The basic resource is the deckmaster's mana, which is determined by the amount of essences you have in play. Essences are similar to lands in magic or quests in wow tcg. There's currently only one kind of essence. However, in the future all kinds of special essences will be added, each with different abilities and advantages.
Essences can only be played on your turn. You can only play one essence a round.
-----Creatures
Creatures of all sorts can be summoned by your deckmaster using your cards. Creatures can attack both the opposing deckmaster and opposing creatures. Certain creatures however have an ability called "blocker". The opposing deckmaster's shields, you'l have to kill these creatures first.
Creatures are determined by two values, health and attack. Whenever two creatures fight, they each deal their attack-value to the opposing creatures health. If a creature takes damage equal to its health, it dies. At the end of each turn, each creature regenerates its complete health.
Creatures can attack one per round, only in your turn. They can also choose, instead of attacking, to use a tap ability (Tap abilities can be played at any time, but only once a round.) Creatures can't attack on the round they are summoned.
Creature cards can only be played on your turn.
-----Creature Abilities-----
Blocker: the creature can block attacks directed at your shields.
Regenerate: when the creature is killed, a gravestone with 1 health spawns, if this gravestone survives till the begin of your next turn, the creature is revived.
Sneak: This creature can't be blocked.
Thief: Whenever this creature attacks a shield, you draw a card.
First Strike: When this creature attacks it deals damage first, only if it's target survives it's attack, does it take damage.
Wall: Walls can't attack.
Loot: Whenever a unit with loot attacks a shield, the owner of the shield discards a card.
Haste: This creature can attack on the turn it is summoned.
-----Instants-----
Instants are cards that can be played at any moment. They cause various effects ranging from drawing cards to dealing damage.
-----Enchantements-----
Enchantments are cards that improve or worsen a creatures ability. They can be played at any moment.
-----The Graveyard-----
Whenever a card exits play (creature is destroyed, instant played, etc...) it goes to the graveyard. Certain cards can return cards from the graveyard or interact with them.
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The basic system is complete, and currently four decks are available.
Also if you have any idea for decks or cards, just say them.
Dances with Dragons Deck
The Dead have risen again! Deck
Defenders of the Amethyst City deck
Denizens of the Deep
Changes
Some Screenshots
Zombie Rotter using special ability
Choosing premade deck
Building custom deck - creature cards
DOWNLOAD HERE
--------------------
-----Object of the Game-----
The object of the game is to kill the opposing deckmaster. The opposing deckmaster is protected by three shields. You'll have to take these down before you can attack the deckmaster.
-----Rounds/Turns
A round is each player taking a turn. So a round would consist of both player 1's and player 2's turn.
-----Resources-----
The basic resource is the deckmaster's mana, which is determined by the amount of essences you have in play. Essences are similar to lands in magic or quests in wow tcg. There's currently only one kind of essence. However, in the future all kinds of special essences will be added, each with different abilities and advantages.
Essences can only be played on your turn. You can only play one essence a round.
-----Creatures
Creatures of all sorts can be summoned by your deckmaster using your cards. Creatures can attack both the opposing deckmaster and opposing creatures. Certain creatures however have an ability called "blocker". The opposing deckmaster's shields, you'l have to kill these creatures first.
Creatures are determined by two values, health and attack. Whenever two creatures fight, they each deal their attack-value to the opposing creatures health. If a creature takes damage equal to its health, it dies. At the end of each turn, each creature regenerates its complete health.
Creatures can attack one per round, only in your turn. They can also choose, instead of attacking, to use a tap ability (Tap abilities can be played at any time, but only once a round.) Creatures can't attack on the round they are summoned.
Creature cards can only be played on your turn.
-----Creature Abilities-----
Blocker: the creature can block attacks directed at your shields.
Regenerate: when the creature is killed, a gravestone with 1 health spawns, if this gravestone survives till the begin of your next turn, the creature is revived.
Sneak: This creature can't be blocked.
Thief: Whenever this creature attacks a shield, you draw a card.
First Strike: When this creature attacks it deals damage first, only if it's target survives it's attack, does it take damage.
Wall: Walls can't attack.
Loot: Whenever a unit with loot attacks a shield, the owner of the shield discards a card.
Haste: This creature can attack on the turn it is summoned.
-----Instants-----
Instants are cards that can be played at any moment. They cause various effects ranging from drawing cards to dealing damage.
-----Enchantements-----
Enchantments are cards that improve or worsen a creatures ability. They can be played at any moment.
-----The Graveyard-----
Whenever a card exits play (creature is destroyed, instant played, etc...) it goes to the graveyard. Certain cards can return cards from the graveyard or interact with them.
--------------------
The basic system is complete, and currently four decks are available.
Also if you have any idea for decks or cards, just say them.
Dances with Dragons Deck
Wyrmfell Kobold (1/1 Blocker)
*Chillspawn Dragon (0/3 Blocker)
*Earthfury Dragon (2/2)
*Ragefire Dragon (3/1)
*Dracolich (5/5)
*Bogbrand Dragon Queen (1/4 Can summon Wyrmlings (1/1))
*Dragonspawn Channeler (1/1 Ability: deal 1 damage to target)
*Dragon Hoard: draw 2 cards
*Draconic Fury: target creature +2 attack, +1 health
*Ice Storm: deal 2 damage to target
*Chillspawn Dragon (0/3 Blocker)
*Earthfury Dragon (2/2)
*Ragefire Dragon (3/1)
*Dracolich (5/5)
*Bogbrand Dragon Queen (1/4 Can summon Wyrmlings (1/1))
*Dragonspawn Channeler (1/1 Ability: deal 1 damage to target)
*Dragon Hoard: draw 2 cards
*Draconic Fury: target creature +2 attack, +1 health
*Ice Storm: deal 2 damage to target
The Dead have risen again! Deck
Drudge Skeleton (1/1 Regenerate)
*Grave Digger (2/3 When Gravedigger enters play, return one creature card from your graveyard to your hand.)
*Rambling Ghoul (2/2 Sneak)
*Foul Imp (2/1 Thief)
*Swamp Blob (4/4 When Swamp Blob enters play, one of your shields takes 3 damage.)
*Zombie Rotter (1/1 Ability: pay two essence, destroy Zombie Rotter, deal 3 damage to target)
*Twilight Webspinner (2/2 Ability: target creature can't attack next round)
*Mind Rot: oponent discards one card
*Cannibalize: remove up to 3 cards in opponents graveyard, one of your shields heals 2 damage for every card removed.
*Befoul: destroy target essence of energy
*Grave Digger (2/3 When Gravedigger enters play, return one creature card from your graveyard to your hand.)
*Rambling Ghoul (2/2 Sneak)
*Foul Imp (2/1 Thief)
*Swamp Blob (4/4 When Swamp Blob enters play, one of your shields takes 3 damage.)
*Zombie Rotter (1/1 Ability: pay two essence, destroy Zombie Rotter, deal 3 damage to target)
*Twilight Webspinner (2/2 Ability: target creature can't attack next round)
*Mind Rot: oponent discards one card
*Cannibalize: remove up to 3 cards in opponents graveyard, one of your shields heals 2 damage for every card removed.
*Befoul: destroy target essence of energy
Defenders of the Amethyst City deck
Eager Cadet (1/2 Blocker)
*Larian Longbow (2/1 First Strike)
*Amethyst Apprentice (1/1 Elusive Ability: Tap -> Gain 1 Essence
*Water Elemental (3/3 Blocker)
*Sage Owl (1/2 When Sage Owl enters play, you draw a card.)
*Wall of Ice (0/5 Blocker Wall)
*Banish: Remove target from the game
*Rod of Ruin: Summons a rod of ruin (ability: tap, 2 essence -> deal 1 damage to target)
*Helgren's Horn: Draw 1 creature card from your deck
*Giant Growth: target gains 3 attack and health till end of turn
*Larian Longbow (2/1 First Strike)
*Amethyst Apprentice (1/1 Elusive Ability: Tap -> Gain 1 Essence
*Water Elemental (3/3 Blocker)
*Sage Owl (1/2 When Sage Owl enters play, you draw a card.)
*Wall of Ice (0/5 Blocker Wall)
*Banish: Remove target from the game
*Rod of Ruin: Summons a rod of ruin (ability: tap, 2 essence -> deal 1 damage to target)
*Helgren's Horn: Draw 1 creature card from your deck
*Giant Growth: target gains 3 attack and health till end of turn
Denizens of the Deep
*Darzani Looter (2/2 Loot)
*Overconfident Apprentice (1/2 Tap -> sacrifice, deal 1 damage to each opposing creature.
*Deeptide Elf (2/1 tap -> untap target)
*Whirlpool Drake (3/2 Reshuffle hand)
*Wandering Spirit (1/3 Tap-> Target doesn't take damage next time it is attacked.
*Darzani Royal Guard (5/4)
*Net of Corruption: At start of turn affected unit takes X damage, with X increasing each turn.
*Unsummon: return target creature to owner's hand.
*Siren's Song: Take control of target creature.
*Disenchant: Remove all enchantments of target creature.
*Overconfident Apprentice (1/2 Tap -> sacrifice, deal 1 damage to each opposing creature.
*Deeptide Elf (2/1 tap -> untap target)
*Whirlpool Drake (3/2 Reshuffle hand)
*Wandering Spirit (1/3 Tap-> Target doesn't take damage next time it is attacked.
*Darzani Royal Guard (5/4)
*Net of Corruption: At start of turn affected unit takes X damage, with X increasing each turn.
*Unsummon: return target creature to owner's hand.
*Siren's Song: Take control of target creature.
*Disenchant: Remove all enchantments of target creature.
Changes
-----Changes in v0.3.2-----
* Tap ability Zombie Rotter now refunds mana correctly
* Player 2 can now correctly choose a deck
* Drudge Skeleton revives correctly
* Ghoul has mana now
* Tombstones can be attacked correctly
* Blockers now work correctly
-----changes in v0.4-----
*added Defenders of the Amethyst city deck
*minor fixes
-----changes in v0.4.1-----
*Rambling Ghoul now deals damage correctly
*First strike nerfed: now only works if creature is attacking
*Web (Buff) is now properly removed when creature dies.
-----changes in v0.4.2-----
*Revised the sytem that prevented players from summoning creatures out of turn.
*Changed the map layout to a much smaller size.
------changes in v0.4.3-----
*Fixed bug with card drawing
-----changes in v0.5-----
*added Denizens of the Deep deck
-----changes in v0.5.1-----
*fixed various bugs in the Denizens of the Deep deck
-----changes in v0.6-----
*added an all new deck building system that allows building of custom decks
-----changes in v0.6.1-----
*added Raging Goblin Card
*added haste
*added custom minimap image
-----changes in v0.6.2-----
*some minor bug fixes
*added Goblin Raider card
*added Fireball card
*added some screenshots
-----changes in v0.6.3-----
*Information in the quest menu added
*Fixed various bugs concerning deck building.
*added three new cards: Goblin Warboss, Goblin Catapult, Heart of Flame
*added message that shows what card is played.
-----changes in v0.6.4-----
*fixed a bug causing the choosing timer not to end resulting in two initiative rolls and a general screwup of the turn system.
-----changes in v0.6.5-----
*finally fixed the premade deck buying bug
-----changes in v0.7-----
*the map is now four players. Some cards have been disabled due to adapting problems. This will be fixed as soon as possible.
-----changes in v0.7.1-----
*fixed a bug that screwed up player 2's turn sequence etc...
-----changes in v0.7.2------
*Cannibalize and Mind Rot have been added again.
*Several small fixes.
* Tap ability Zombie Rotter now refunds mana correctly
* Player 2 can now correctly choose a deck
* Drudge Skeleton revives correctly
* Ghoul has mana now
* Tombstones can be attacked correctly
* Blockers now work correctly
-----changes in v0.4-----
*added Defenders of the Amethyst city deck
*minor fixes
-----changes in v0.4.1-----
*Rambling Ghoul now deals damage correctly
*First strike nerfed: now only works if creature is attacking
*Web (Buff) is now properly removed when creature dies.
-----changes in v0.4.2-----
*Revised the sytem that prevented players from summoning creatures out of turn.
*Changed the map layout to a much smaller size.
------changes in v0.4.3-----
*Fixed bug with card drawing
-----changes in v0.5-----
*added Denizens of the Deep deck
-----changes in v0.5.1-----
*fixed various bugs in the Denizens of the Deep deck
-----changes in v0.6-----
*added an all new deck building system that allows building of custom decks
-----changes in v0.6.1-----
*added Raging Goblin Card
*added haste
*added custom minimap image
-----changes in v0.6.2-----
*some minor bug fixes
*added Goblin Raider card
*added Fireball card
*added some screenshots
-----changes in v0.6.3-----
*Information in the quest menu added
*Fixed various bugs concerning deck building.
*added three new cards: Goblin Warboss, Goblin Catapult, Heart of Flame
*added message that shows what card is played.
-----changes in v0.6.4-----
*fixed a bug causing the choosing timer not to end resulting in two initiative rolls and a general screwup of the turn system.
-----changes in v0.6.5-----
*finally fixed the premade deck buying bug
-----changes in v0.7-----
*the map is now four players. Some cards have been disabled due to adapting problems. This will be fixed as soon as possible.
-----changes in v0.7.1-----
*fixed a bug that screwed up player 2's turn sequence etc...
-----changes in v0.7.2------
*Cannibalize and Mind Rot have been added again.
*Several small fixes.
Some Screenshots
Zombie Rotter using special ability
Choosing premade deck
Building custom deck - creature cards
DOWNLOAD HERE