Choose Difficulty Mode

0rcL0rd

New Member
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1
Hi

I want for my TD 3 modes, easy , medium and hard.
In my TD there are 6 players. from red to orange.
I want for each player their own dialog so they can choose between difficulty's.
And if difficulty = Easy - Set unit life to 100%
And if difficulty = Medium - Set unit life to 75%
And if difficulty = Hard - Set unit life to 50%

Hope someone can help me.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
do with trigger player - set player handicap to X%. With four tiggers one for creating the dialog and the other three for buttons clicked
 

XKillerBoy

Active Member
Reaction score
1
Try this
You need a dialog variable and a dialog button variable with 3 array.
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of dialog to Difficulty
      • Dialog - Create a dialog button for dialog labelled Easy
      • Set dialogbuttn[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for dialog labelled Medium
      • Set dialogbuttn[2] = (Last created dialog Button)
      • Dialog - Create a dialog button for dialog labelled Hard
      • Set dialogbuttn[3] = (Last created dialog Button)
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Dialog - Show dialog for (Picked player)

Trigger:
  • Untitled Trigger 001 Copy
    • Events
      • Dialog - A dialog button is clicked for dialog
    • Conditions
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to (==) dialogbuttn[1]
        • Then - Actions
          • Player - Set (Triggering player) handicap to 100.00%
        • Else - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Clicked dialog button) Equal to (==) dialogbuttn[2]
            • Then - Actions
              • Player - Set (Triggering player) handicap to 75.00%
            • Else - Actions
              • Player - Set (Triggering player) handicap to 50.00%
 

Misseo

New Member
Reaction score
0
Thank you XKillerBoy :) I got a question as well. How should the 2nd trigger be like if the game is a team game, and I want four players to vote for the difficulty?

The difficulties should be like this:
Easy: Player 12 (Brown) has 50% HP
Medium: Player 12 (Brown) has 75% HP
Hard: Player 12 (Brown) has 100% HP
 

Slapshot136

Divide et impera
Reaction score
471
same as above, only save the votes in a variable, then find which one has the most votes, then set brown's handicap accordingly (50% for easy, 75% for normal, 100% for hard)
 

0rcL0rd

New Member
Reaction score
1
Excaly i want that the creeps hp :
Easy mode = 50% life
Normal mode = 75% life
Hard mode = 100% life

i have the creeps created in a region and ordered them to move to just 1 other region, help this is helpfull.

Hope someone can help.
 
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